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Virtuelle Welten


Virtuelle Welten
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Mobile Virtuelle Welten


Mobile Virtuelle Welten
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Author : Lars Janssen
language : de
Publisher: Diplomica Verlag
Release Date : 2008

Mobile Virtuelle Welten written by Lars Janssen and has been published by Diplomica Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


Im Zuge des stetig steigenden Erfolgs von Computer- und Videospielen sind vor allem virtuelle Welten, wie z.B. Second Life, und sogenannte Massively Multiplayer Online Games (MMOGs), wie z.B. World of Warcraft, in den Fokus der Spieler und der Entwickler ger ckt. Auch zahlreiche Unternehmen der Branche erhoffen sich dadurch neuartige und vielversprechende Umsatzm glichkeiten, da sich viele Millionen Spieler t glich mit diesen digitalen 3D-Umgebungen besch ftigen und damit einen nicht unerheblichen Teil ihrer Freizeit verbringen. Dieses Buch widmet sich der Erweiterung solcher virtuellen Welten auf ein zunehmend mobiles Umfeld. Es werden nach einer allgemeinen Einf hrung in das Themengebiet soziale, technische und konomische Aspekte von mobilen Diensten f r virtuelle Welten untersucht. Ein erster Schwerpunkt liegt in der Darstellung einer Architektur, die Spielern auch unterwegs ber mobile Endger te den Zugang zur persistenten Online-Welt und die Interaktion mit station ren Spielern erm glicht. F r kontextbasierte mobile Dienste ist dabei oftmals eine relativ pr zise Lokalisierung des Nutzers erforderlich, weshalb verschiedene Verfahren zur Positionsbestimmung (GPS, WLAN, Cell-ID etc.) miteinander verglichen werden. Da mobile Technologie gewisse Besonderheiten und Einschr nkungen mit sich bringt, erfolgt in diesem Kontext eine Evaluation der Spielbarkeit im Hinblick auf geeignete Endger te sowie eine kritische Auseinandersetzung mit den Auswirkungen von Mobile Gaming Services auf die Privatsph re und das soziale Umfeld mobiler Nutzer. Im zweiten Teil des Buches steht die konomie von MMOGs im Vordergrund. Unterschiedliche Wertsch pfungskonzepte aus der klassischen E-Business-Welt und dem Mobile Business-Umfeld werden zu einem zyklischen Wertsch pfungsmodell f r Mobile Gaming Services kombiniert und die einzelnen Akteure des Netzwerks beschrieben. Weiterhin werden Nutzenversprechen und Akzeptanzfaktoren mobiler Dienste betrachtet, da sie meist zentral f r den wirtsc



Virtual Reality


Virtual Reality
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Author : Samuel Greengard
language : en
Publisher: MIT Press
Release Date : 2019-09-10

Virtual Reality written by Samuel Greengard and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-10 with Computers categories.


A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality—and how they could affect every part of our lives. After years of hype, extended reality—augmented reality (AR), virtual reality (VR), and mixed reality (MR)—has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities—fantasy worlds, faraway countries, sporting events—in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions. Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It's not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard's account equips us to ask the right questions about a transformative technology.



Virtual Reality


Virtual Reality
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Author : Marc Bodmer
language : en
Publisher: Christoph Merian Verlag
Release Date : 2019-05-13

Virtual Reality written by Marc Bodmer and has been published by Christoph Merian Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-13 with Computers categories.


Virtual Reality Über das Eintauchen in neue, von Menschen geschaffene Wirklichkeiten. Mit Beiträgen von Marc Bodmer, Jennifer Beck, Neal Hartman, Tina Sauerländer, Peggy Schoenegge, Maike Thies, Wolfgang Ullrich, Matthias Zehnder und Annina Zwettler. Sechster Band der erfolgreichen Reihe "Edition Digital Culture". Virtual Reality war schon früh auf der Wunschliste der Computerentwickler. Der Traum von der Überwindung der flachen Bilderwelt ist alt und taucht bereits in barocken Kirchenkuppeln auf. Das Zauberwort heisst Immersion, das Eintauchen in eine künstliche Umgebung. Die Digitalisierung hat diesen Traum für Wissenschaft und Wirtschaft nun in greifbare Nähe gebracht.Die zweisprachige Publikation beleuchtet das Potenzial der neuen Formen von Immersion im Bereich der Kultur mit Beispielen aus Film, Fernsehen, Museen, Kunst, Bildung, Unterhaltung und Gaming. Projekte wie Birdly, Desktop Jacob Burckhardt Digital oder das Werk von Mélodie Mousset werden vorgestellt. Seitenblicke auf die Industrie (Medizin, Architektur) ergänzen die Darstellung. Ein umfangreiches Glossar im Anhang erklärt die wichtigsten Begriffe.



Virtual Reality And Virtual Environments In 10 Lectures


Virtual Reality And Virtual Environments In 10 Lectures
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Author : Stanislav Stanković
language : en
Publisher: Springer Nature
Release Date : 2022-06-01

Virtual Reality And Virtual Environments In 10 Lectures written by Stanislav Stanković and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Technology & Engineering categories.


The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail. Table of Contents: Preface / Acknowledgments / Lecture 1--Introduction / Lecture 2--History of VR and Current Applications / Lecture 3--Human Senses / Lecture 4--VR Systems / Lecture 5--User Experience, Human Computer Interaction and UI / Lecture 6--Input Devices and Tracking / Lecture 7--Displays / Lecture 8--Networked VR / Lecture 9--Augmented Reality / Lecture 10--VE and Video Games / Bibliography / Author's Biography / Index



Reality Media


Reality Media
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Author : Jay David Bolter
language : en
Publisher: MIT Press
Release Date : 2021-11-16

Reality Media written by Jay David Bolter and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-16 with Social Science categories.


How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.



The Vr Book


The Vr Book
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Author : Jason Jerald
language : en
Publisher: Morgan & Claypool
Release Date : 2015-09-01

The Vr Book written by Jason Jerald and has been published by Morgan & Claypool this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-01 with Computers categories.


Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses such issues, focusing upon the human element of VR rather than technical implementation, for if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, first implementations are rarely novel and never ideal due to the complex nature of VR and the countless possibilities. However, the VR principles discussed within enable us to intelligently experiment with the rules and iteratively design towards innovative experiences.



Research Anthology On Virtual Environments And Building The Metaverse


Research Anthology On Virtual Environments And Building The Metaverse
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2022-12-19

Research Anthology On Virtual Environments And Building The Metaverse written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-19 with Computers categories.


With the advent of virtual environments and communities, the metaverse has been rapidly expanding in recent years as businesses and industries have begun to see the value and opportunities this technology provides. In order to ensure this technology is utilized to its full potential, further study on the best practices, challenges, and future directions is required. The Research Anthology on Virtual Environments and Building the Metaverse considers the latest research regarding the metaverse and discusses potential issues and benefits of the technology. The book also examines strategies and tactics businesses and companies can use when implementing the metaverse into their operations. Covering key topics such as immersion, augmented reality, and virtual worlds, this major reference work is ideal for computer scientists, business owners, managers, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students.



Simulation Und Virtuelle Welten


Simulation Und Virtuelle Welten
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Author : Rebecca Haar
language : de
Publisher: transcript Verlag
Release Date : 2019-02-28

Simulation Und Virtuelle Welten written by Rebecca Haar and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-28 with Literary Criticism categories.


In den 1990er Jahren wurde digitaler und virtueller Raum neu erschlossen. Dieser mediale Umbruch rief eine kritische Debatte hervor, die gegenwärtig im Kontext der Simulation diskutiert wird. Doch wie profitier(t)en poststrukturalistische und medientheoretische Ansätze sowie die verschiedenen Ausprägungen des Cyberpunks von der Darstellung und Umsetzung virtueller Welten? Neben einer systematischen historischen Einordnung präsentiert Rebecca Haar eine präzise Analyse des Umgangs mit Simulation und Virtualität in Theorie, Technik und medialen Darstellungen in der postmodernen Gesellschaft.



Basic Metaverse


Basic Metaverse
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Author : David Shrier
language : en
Publisher: Hachette UK
Release Date : 2023-06-08

Basic Metaverse written by David Shrier and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-08 with Computers categories.


What is the metaverse? Quite simply, it's a digital platform to help people collaborate, work and play in new ways, in an immersive 3D environment. In Basic Metaverse, leading futurist David L. Shrier explains how the technology works, unpacks its potential uses - including its relationship to the development of Web3 - and its impact on everyday life and work. He explores some of the legal and moral quandaries that could accompany widespread adoption of this transformational technology, from issues of wealth disparity and access to what happens if your virtual avatar commits a crime in the metaverse. The metaverse future is full of possibility. One thing we can be certain of is that it will be stranger than we can imagine. Join Shrier as he journeys across virtual worlds in search of understanding.



The Metaverse


The Metaverse
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Author : Vicky V. Choudhary
language : en
Publisher: Vicky Choudhary
Release Date : 2022-07-07

The Metaverse written by Vicky V. Choudhary and has been published by Vicky Choudhary this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-07 with Computers categories.


• What is the Metaverse, exactly? Why is everyone going nuts over this? Why has it become such a fascination in the digital world? How to content ourselves with the concept of the Metaverse? So, if these questions spark your interest, why not take on a quest to discover what it is? The metaverse is an idea that has been around for a long time but has recently gained attention. The Metaverse craze has just swept over the internet, and with good cause. Technocrats, Researchers, and Economists are working tirelessly to develop the Ecosystem. Businesses, too, see it as a valuable asset for the future. Introducing To You: • The Metaverse: Gain Insight into The Exciting Future of the Internet This book focuses on examining how the internet has changed over time and how it will change moving forward. This book offers explanations for why we should all be enthusiastic about these novel virtual world ideas. This book helps you understand the world of the Metaverse. It explains the Metaverse Ecosystem and its architecture. The book further discusses various aspects associated with the Metaverse Ecosystem. What can you learn from the book? • Introduction to Metaverse • Defining Metaverse • How is the metaverse different from the internet? • Evolution of the Internet • Understanding Web 1.0 • Understanding Web 2.0 • Web 3.0- A decentralized web • Let’s Explore the Metaverse • What is Extended Reality? • Augmented Reality (AR) • Virtual Reality (VR) • Mixed Reality (MR) • The Metaverse Ecosystem • Characteristics of the Metaverse • Timeline of Significant Events • Good Points About Metaverse • Downside in Metaverse • Security Risks in the Metaverse • Use Cases of Metaverse • Future of the Metaverse • Summary Happy Learning! Enjoy Your Reading!