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Visual C Game Programming For Teens


Visual C Game Programming For Teens
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Visual C Game Programming For Teens


Visual C Game Programming For Teens
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Author : Jonathan S. Harbour
language : en
Publisher: Muska/Lipman
Release Date : 2012

Visual C Game Programming For Teens written by Jonathan S. Harbour and has been published by Muska/Lipman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with C# (Computer program language) categories.


Provides instructions for creating a fully functioning role-playing computer game using C♯, including tips on scripting, game editing, creating sprites, and editing elements in the game.



Microsoft Visual Basic Game Programming For Teens


Microsoft Visual Basic Game Programming For Teens
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Author : Jonathan S. Harbour
language : en
Publisher:
Release Date : 2008

Microsoft Visual Basic Game Programming For Teens written by Jonathan S. Harbour and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computer games categories.




Visual Basic Game Programming For Teens


Visual Basic Game Programming For Teens
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Author : Jonathan Harbour
language : en
Publisher: Cengage Learning
Release Date : 2010-12-23

Visual Basic Game Programming For Teens written by Jonathan Harbour and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-23 with Computers categories.


VISUAL BASIC GAME PROGRAMMING FOR TEENS, THIRD EDITION teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free-to-download and easy-to-use Visual Basic 2008 Express. You will learn step-by-step how to construct each part of the game engine using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. If you like playing RPGs, you'll love learning how to create your own because you have complete control over the game world. You'll gain a basic understanding of Visual Basic, giving you a game programming foundation, and the ability to use the tools and source code you create for other custom games. In each chapter you'll study short examples of code to help you build the different components of the game, including the foundational elements, the game engine, and all the gameplay components. You'll build the sample game from chapter to chapter, adding new elements and features as you learn them. And by the end of the book you'll have created a working RPG from scratch! With the tools, code, and skills you learn you'll be able to start creating your very own game adventures in no time. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.



Visual Basic Game Programming For Teens


Visual Basic Game Programming For Teens
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Author : Jonathan S. Harbour
language : en
Publisher: Cengage Learning
Release Date : 2014-12-19

Visual Basic Game Programming For Teens written by Jonathan S. Harbour and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-19 with Juvenile Nonfiction categories.


If you want to learn how to program games using Visual Basic, VISUAL BASIC GAME PROGRAMMING FOR TEENS is your best first step. Written by teacher, author, and game programmer Jonathan S. Harbour, this book will introduce you to fundamental game-programming concepts and show you how to make your own role-playing game (RPG) using the latest version of Microsoft Visual Basic. As you proceed step-by-step through the book, you will build a game from scratch and explore chapters devoted to game design, artwork, level editing, world building, and more. You will create a new editor just for this project and use it to customize your own RPG adventure. Get started programming games today with VISUAL BASIC GAME PROGRAMMING FOR TEENS.



Programming Games With Visual C Express


Programming Games With Visual C Express
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Author : Philip Conrod
language : en
Publisher: Kidware Software
Release Date : 2013-02-01

Programming Games With Visual C Express written by Philip Conrod and has been published by Kidware Software this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-02-01 with Computers categories.


PROGRAMMING GAMES WITH VISUAL C# EXPRESS teaches Visual C# Express programming concepts while providing detailed step-by-step instructions for building many fun games. The self-study tutorial is appropriate for kids, teens and adults. The games built are non-violent and teach logical thinking skills. To grasp the concepts presented in PROGRAMMING GAMES WITH VISUAL C# EXPRESS, you should possess a working knowledge of Windows and have had some exposure to Visual C# Express programming (or some other programming language). We offer two beginning programming tutorials (VISUAL C# EXPRESS FOR KIDS and BEGINNING VISUAL C# EXPRESS) that would help you gain this needed exposure. PROGRAMMING GAMES WITH VISUAL C# EXPRESS explains (in simple, easy-to-follow terms) how to build a Visual C# Express game project. The book includes over 740 pages of FULL-COLOR self-study notes. Students learn about project design, the Visual C# Express toolbox, many elements of the Visual C# language, and how to debug and distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: Safecracker - Decipher a secret combination using clues from the computer. Tic Tac Toe - The classic game. Match Game - Find matching pairs of hidden photos - use your own photos! Pizza Delivery - A business simulation where you manage a small pizza shop for a night. Moon Landing - Land a module on the surface of the moon. Leap Frog - A fun arcade game where you get a frog through traffic and across a raging river. The book includes over 700 pages of FULL-COLOR self-study notes. The Visual C# source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration. PROGRAMMING GAMES WITH VISUAL C# EXPRESS requires either the Microsoft Windows 7 or Windows 8 operating system and the Visual C# 2012 Express development environment available from Microsoft.



Visual C For Kids A Step By Step Computer Programming Tutorial


Visual C For Kids A Step By Step Computer Programming Tutorial
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Author : Philip Conrod
language : en
Publisher: Kidware Software
Release Date : 2017-07-28

Visual C For Kids A Step By Step Computer Programming Tutorial written by Philip Conrod and has been published by Kidware Software this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-28 with Young Adult Nonfiction categories.


VISUAL C# FOR KIDS is a beginning step-by-step programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build a Visual C# Windows application. Students learn about project design, the Visual C# toolbox, and many elements of the C# language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. These projects include a number guessing game, a card game, an allowance calculator, a drawing program, a state capitals game, Tic-Tac-Toe and even a simple video game. VISUAL C# FOR KIDS is presented using a combination of over 450 pages of color notes and actual Visual C# examples. This teacher or parent facilitated material should be understandable to kids aged 10 and up. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. VISUAL C# FOR KIDS requires the Microsoft Windows 10 operating system and the free 2015 Community Edition or Professional Edition (or above) of Microsoft Visual Studio which are both available from Microsoft. The Visual C# source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.



Programming Games With Visual C


Programming Games With Visual C
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Author : Philip Conrod
language : en
Publisher:
Release Date : 2017-07-12

Programming Games With Visual C written by Philip Conrod and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-12 with Computers categories.


PROGRAMMING GAMES WITH VISUAL C# is a second semester self-paced "intermediate" computer game programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build Visual C# Games. The games built are non-violent and teach logical thinking skills. To grasp the concepts, you should possess a working knowledge of Windows and have had some exposure to Visual C# programming (or some other programming language). We offer a beginning programming tutorial (VISUAL C# FOR KIDS and BEGINNING VISUAL C#) that would help you gain this needed programming exposure. ​ PROGRAMMING GAMES WITH VISUAL C# explains (in simple, easy-to-follow terms) how to build a Visual C# game project. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: - Safecracker - Decipher a secret combination using clues from the computer. - Tic Tac Toe - The classic game! - Match Game - Find matching pairs of hidden photos - use your own photos! - Pizza Delivery - A business simulation where you manage a small pizza shop for a night. - Moon Landing - Land a module on the surface of the moon. - Leap Frog - A fun arcade game where you get a frog through traffic and across a raging river. The book includes over 700 pages of self-study notes, all Visual C# source code and all needed graphics and sound files. The course requires the Microsoft Windows 10 Operating System and the Microsoft Visual Studio 2015 Community or Professional Edition (or above). The Visual C# source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.



C Programming For Kids Vs2008


C Programming For Kids Vs2008
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Author : Timothy Busbice
language : en
Publisher: Lulu.com
Release Date : 2011-02-01

C Programming For Kids Vs2008 written by Timothy Busbice and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-01 with Computers categories.


This book is designed to teach C# programming to pre-teen kids with a hands-on approach and a step by step teaching style. This book is pre-teen tested, and their feedback was used in the writing. Whether you are 8 or 88 years old, this book is an easy and fast way to learn how to program a computer using one of the most prominent programming languages of our time. The Color images in this book are key to making it simple and easy to follow (and why the book is expensive). Although this book is written using Visual Studio 2008, this book can be used, and the programs will work, in any version of Visual Studio.



Beginning C Game Programming


Beginning C Game Programming
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-10-31

Beginning C Game Programming written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-31 with Computers categories.


Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.



Beginning C Game Programming


Beginning C Game Programming
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-10-07

Beginning C Game Programming written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-07 with Computers categories.


Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.