[PDF] Viva Para Contar A Hist Ria T Ticas De Combate Para Jogadores De Dungeons Dragons - eBooks Review

Viva Para Contar A Hist Ria T Ticas De Combate Para Jogadores De Dungeons Dragons


Viva Para Contar A Hist Ria T Ticas De Combate Para Jogadores De Dungeons Dragons
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Viva Para Contar A Hist Ria T Ticas De Combate Para Jogadores De Dungeons Dragons


Viva Para Contar A Hist Ria T Ticas De Combate Para Jogadores De Dungeons Dragons
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Author : Keith Ammann
language : pt-BR
Publisher:
Release Date : 2021-05-10

Viva Para Contar A Hist Ria T Ticas De Combate Para Jogadores De Dungeons Dragons written by Keith Ammann and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-10 with Fiction categories.


Do mesmo autor de Os monstros sabem o que estão fazendo, este incrível manual traz as melhores táticas de combate para jogadores de Dungeons & Dragons No primeiro livro, Os monstros sabem o que estão fazendo, baseado em seu popular blog, Keith Ammann alivia o fardo de quem mestra a quinta edição de D&D, ajudando a entender as habilidades dos monstros e a desenvolver estratégias de batalha antes da sua sessão de jogo começar. Neste novo livro, ele dá aos jogadores as ferramentas de que precisam para lutar... e vencer! Baseado na quinta edição de Dungeons & Dragons, Viva para contar a história: táticas de combate para jogadores de Dungeons & Dragons traz os fundamentos das batalhas de D&D: táticas de combate, ataque e muito mais, incluindo um ponto altamente necessário: como fugir! Não há necessidade de se preocupar em criar um personagem matematicamente perfeito do zero; a sobrevivência não se trata de estatísticas, mas de comportamento! Com quatro batalhas de amostra, passo a passo e golpe a golpe, Viva para contar a história mostra como fazer as melhores escolhas para seus queridos personagens, para que eles possam viver para contar a epopeia que passaram em suas aventuras (que ninguém vai acreditar!), após se aposentar com riquezas acumuladas. Fácil de usar e de aplicar, Viva para contar a história é uma leitura essencial para qualquer pessoa que queira jogar D&D. Elogios: “Um dos suplementos de RPG mais interessantes, meticulosos e inteligentes que já li... Só de ler Os monstros sabem o que estão fazendo já me diverti demais, e o livro me levou direto para a época em que eu ficava dias absorto lendo o Monster Manual e o Fiend Folio.” — Cory Doctorow, co-editor do blog Boing Boing, autor dos bestsellers do The New York Times Pequeno Irmão e Homeland “Preciso mandar esse livro pro meu DM!” — Max Gladstone, finalista do Prêmio Hugo, autor de This is How You Lose the Time War “Espero que minha DM não leia esse livro.” — Elizabeth Bear, vencedora do Prêmio Hugo, autora de Ancestral Night “Como eu sempre digo, o papel de Dungeon Master é o de representar o mundo inteiro, exceto pelos seus jogadores e jogadoras, e por isso passo horas sem fim preparando tudo para o meu grupo. O que o Keith entende é que os monstros são os personagens de quem mestra, e seu trabalho é superprestativo ao adicionar lógica, sabor e diversão na minha jornada pessoal de massacrar meus personagens jogadores e rir na janela enquanto eles choram no carro depois.” — Joe Manganiello, autor de Evolution, fundador e diretor criativo da marca de vestuário Death Saves, consultor e contribuidor de Dungeons & Dragons “Esse livro me tornou um Dungeon Master melhor quase que instantaneamente. Se você mestra, é uma melhoria essencial. Eu dei cópias dele aos dois outros jogadores do nosso grupo que compartilham a tarefa de DM, e na próxima sessão ambos voltaram com sorrisinhos ardilosos. Keith é um gênio diabólico, e digo isso com o mais profundo respeito!” — R. A. Salvatore, autor bestseller de mais de 65 livros, incluindo os romances de Drizzt O Fragmento de Cristal, Pátria e Exílio “Os melhores vilões de filme são aqueles pelos quais você se apaixona. O livro do Keith estabelece os vilões em termos de especificidade, motivação e táticas — tão bem que os jogadores vão amar odiá-los. Esse suplemento vai enriquecer seu jogo de formas incríveis!” — Matthew Lillard, ator, diretor, produtor e co-fundador da Beadle and Grimm Pandemonium Warehouse “Como Dungeon Master, estou impressionado com a enorme utilidade de Os monstros sabem o que estão fazendo. Esse livro é brilhante. Está reescrevendo completamente a forma com que penso os encontros, e me dando vontade de tacar um monte de goblins nos meus jogadores e jogadoras agora mesmo. Altamente recomendado para DMs de qualquer nível de experiência. E eu acho que vai se tornar leitura obrigatória para quando Live to Tell the Tale sair no próximo verão e nossos jogadores e jogadoras também melhorarem as próprias táticas!” — Lou Anders, vencedor do Prêmio Hugo, autor de Once Upon a Unicorn, Star Wars: Pirate's Price e a trilogia Tronos & Ossos.



Killing Monsters


Killing Monsters
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Author : Gerard Jones
language : en
Publisher: Basic Books
Release Date : 2008-08-04

Killing Monsters written by Gerard Jones and has been published by Basic Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-04 with Psychology categories.


Children choose their heroes more carefully than we think. From Pokemon to the rapper Eminem, pop-culture icons are not simply commercial pied pipers who practice mass hypnosis on our youth. Indeed, argues the author of this lively and persuasive paean to the power of popular culture, even violent and trashy entertainment gives children something they need, something that can help both boys and girls develop in a healthy way. Drawing on a wealth of true stories, many gleaned from the fascinating workshops he conducts, and basing his claims on extensive research, including interviews with psychologists and educators, Gerard Jones explains why validating our children's fantasies teaches them to trust their own emotions, helps them build stronger selves, leaves them less at the mercy of the pop-culture industry, and strengthens parent-child bonds. Jones has written for the Spider-Man, Superman, and X-Men comic books and created the Haunted Man series for the Web. He has also explored the cultural meanings of comic books and sitcoms in two well-received books. In Killing Monsters he presents a fresh look at children's fantasies, the entertainment industry, and violence in the modern imagination. This reassuring book, as entertaining as it is provocative, offers all of us-parents, teachers, policymakers, media critics-new ways to understand the challenges and rewards of explosive material. News From Killing Monsters: Packing a toy gun can be good for your son-or daughter. Contrary to public opinion, research shows that make-believe violence actually helps kids cope with fears. Explosive entertainment should be a family affair. Scary TV shows can have a bad effect when children have no chance to discuss them openly with adults. It's crucial to trust kids' desires. What excites them is usually a sign of what they need emotionally. Violent fantasy is one of the best ways for kids to deal with the violence they see in real life.



Romantic Anti Capitalism And Nature


Romantic Anti Capitalism And Nature
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Author : Robert Sayre
language : en
Publisher: Routledge
Release Date : 2019-10-16

Romantic Anti Capitalism And Nature written by Robert Sayre and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-16 with Literary Criticism categories.


Romantic Anti-capitalism and Nature examines the deep connections between the romantic rebellion against modernity and ecological concern with modern threats to nature. The chapters deal with expressions of romantic culture from a wide variety of different areas: travel writing, painting, utopian vision, cultural studies, political philosophy, and activist socio-political writing. The authors discuss a highly diverse group of figures - William Bartram, Thomas Cole, William Morris, Walter Benjamin, Raymond Williams, and Naomi Klein - from the late eighteenth to the early twenty-first century. They are rooted individually in English, American, and German cultures, but share a common perspective: the romantic protest against modern bourgeois civilisation and its destruction of the natural environment. Although a rich ecocritical literature has developed since the 1990s, particularly in the United States and Britain, that addresses many aspects of ecology and its intersection with romanticism, they almost exclusively focus on literature, and define romanticism as a limited literary period of the late eighteenth and early nineteenth centuries. This study is one of the first to suggest a much broader view of the romantic relation to ecological discourse and representation, covering a range of cultural creations and viewing romanticism as a cultural critique, or protest against capitalist-industrialist modernity in the name of past, pre-modern, or pre-capitalist values. This book will be of great interest to students and scholars of ecology, romanticism, and the history of capitalism.



Of Dice And Men


Of Dice And Men
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Author : David M. Ewalt
language : en
Publisher: Simon and Schuster
Release Date : 2013-08-20

Of Dice And Men written by David M. Ewalt and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-20 with Games & Activities categories.


A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.



The Second Life Herald


The Second Life Herald
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Author : Peter Ludlow
language : en
Publisher: MIT Press
Release Date : 2007

The Second Life Herald written by Peter Ludlow and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times,it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Onlinefor being a bit too good at his job--for reporting in his virtual tabloid The Alphaville Heraldon the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game--and when the Times,the BBC, CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the Heraldto another virtual world--the powerful online environment of Second Life--just as it was about to explode onto the international mediascape and usher in the next iteration of the Internet. In The Second Life Herald,Ludlow and his colleague Mark Wallace take us behind the scenes of the Heraldas they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined the "Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we may think. They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds.



Robo Sapiens Japanicus


Robo Sapiens Japanicus
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Author : Jennifer Robertson
language : en
Publisher: Univ of California Press
Release Date : 2018

Robo Sapiens Japanicus written by Jennifer Robertson and has been published by Univ of California Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Social Science categories.


Japan is arguably the first postindustrial society to embrace the prospect of human-robot coexistence. Over the past decade, Japanese humanoid robots designed for use in homes, hospitals, offices, and schools have become celebrated in mass and social media throughout the world. In Robo sapiens japanicus, Jennifer Robertson casts a critical eye on press releases and public relations videos that misrepresent robots as being as versatile and agile as their science fiction counterparts. An ethnography and sociocultural history of governmental and academic discourse of human-robot relations in Japan, this book explores how actual robots—humanoids, androids, and animaloids—are “imagineered” in ways that reinforce the conventional sex/gender system and political-economic status quo. In addition, Robertson interrogates the notion of human exceptionalism as she considers whether “civil rights” should be granted to robots. Similarly, she juxtaposes how robots and robotic exoskeletons reinforce a conception of the “normal” body with a deconstruction of the much-invoked Theory of the Uncanny Valley.



Fantasy Freaks And Gaming Geeks


Fantasy Freaks And Gaming Geeks
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Author : Ethan Gilsdorf
language : en
Publisher: Rowman & Littlefield
Release Date : 2010-09-01

Fantasy Freaks And Gaming Geeks written by Ethan Gilsdorf and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-01 with Social Science categories.


An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf's got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac's On the Road.” —National Public Radio's “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks and Gaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It's a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post



Book Of Love And Pain The


Book Of Love And Pain The
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Author : Juan-David Nasio
language : en
Publisher: SUNY Press
Release Date : 2012-02-01

Book Of Love And Pain The written by Juan-David Nasio and has been published by SUNY Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-01 with Psychology categories.


Addresses the limits in treating pain psychoanalytically, and offers a phenomenological description of psychic pain, particularly the pain of a lost loved one.



Liminal Roleplaying Game


Liminal Roleplaying Game
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Author : Modiphius
language : en
Publisher:
Release Date : 2020-02-04

Liminal Roleplaying Game written by Modiphius and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-04 with categories.


Liminal is a self-contained tabletop roleplaying game about those on the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin. The players portray Liminals - those who stand between the mortal and magical realms, with ties to each. Examples of Liminals include: A magician who acts as a warden to protect unaware mortals from supernatural menaces Someone of mysterious birth who is perhaps half Fae. In any case they are caught up in Faerie politics whether they like it or not A burglar who steals supernatural relics. A werewolf who still has many ties to ordinary people. A dhampir, striving to do good despite their vampiric infection. A mortal detective who knows some of the real strangeness out there. The magical world has a basis in British and Irish folklore and legends, along with ghost stories and modern day popular takes on the supernatural in fiction. Inspirations from fiction include the real world fantasy novels of Ben Aaranovitch, Jim Butcher, Emma Bull, Susanna Clarke, Harry Connolly, Charles de Lint, Neil Gaiman, Benedict Jacka, and Helene Wecker. Made in the UK.



Chris Crawford On Interactive Storytelling


Chris Crawford On Interactive Storytelling
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Author : Chris Crawford
language : en
Publisher: New Riders
Release Date : 2012-12-12

Chris Crawford On Interactive Storytelling written by Chris Crawford and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-12 with Computers categories.


As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.