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Windows 2000 32 Bit Programming Api Superbible


Windows 2000 32 Bit Programming Api Superbible
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Windows 2000 32 Bit Programming Api Superbible


Windows 2000 32 Bit Programming Api Superbible
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Author : Richard J. Simon
language : en
Publisher:
Release Date : 1999-10-01

Windows 2000 32 Bit Programming Api Superbible written by Richard J. Simon and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-10-01 with Application software categories.




Microsoft Windows 2000 Api Superbible


Microsoft Windows 2000 Api Superbible
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Author : Richard J. Simon
language : en
Publisher: Sams Publishing
Release Date : 2000

Microsoft Windows 2000 Api Superbible written by Richard J. Simon and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Application software categories.


Following in the tradition of the Win 95 and Win32 NT SuperBibles, this book is a comprehensive reference for all of the APIs needed by the Windows programmer. It is arranged topically with related functions presented in the same chapter. Using relevant examples that are complete and appropriate to the task at hand, the user will be able to see clearly the most effective usage for each function. The user-friendly organization of the book will save programmers valuable time, and negate the need to sift through vendor supplied documentation with is spotty and disorganized.



The British National Bibliography


The British National Bibliography
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Author : Arthur James Wells
language : en
Publisher:
Release Date : 2002

The British National Bibliography written by Arthur James Wells and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Bibliography, National categories.




Opengl Superbible


Opengl Superbible
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Author : Richard S. Wright
language : en
Publisher:
Release Date : 2000

Opengl Superbible written by Richard S. Wright and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.


Functioning both as a tutorial and a reference manual, this hands-on guide provides everything readers need to implement the versions of OpenGL available in 1999/2000.



Windows Graphics Programming


Windows Graphics Programming
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Author : Feng Yuan
language : en
Publisher: Prentice Hall Professional
Release Date : 2001

Windows Graphics Programming written by Feng Yuan and has been published by Prentice Hall Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.



Deutsche Nationalbibliographie Und Bibliographie Der Im Ausland Erschienenen Deutschsprachigen Ver Ffentlichungen


Deutsche Nationalbibliographie Und Bibliographie Der Im Ausland Erschienenen Deutschsprachigen Ver Ffentlichungen
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Author :
language : de
Publisher:
Release Date : 1996

Deutsche Nationalbibliographie Und Bibliographie Der Im Ausland Erschienenen Deutschsprachigen Ver Ffentlichungen written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with German imprints categories.




Sistemas Operativos Modernos


Sistemas Operativos Modernos
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Author : Andrew S. Tanenbaum
language : es
Publisher: Pearson Educación
Release Date : 2003

Sistemas Operativos Modernos written by Andrew S. Tanenbaum and has been published by Pearson Educación this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Operating systems (Computers) categories.


Incluye temas sobre: capítulos nuevos sobre seguridad de computadoras, sistemas operativos multimedia y sistemas con múltiples procesadores. Amplia cobertura de Linux, UNIX y Windows 2000 como ejemplos. Un capítulo exclusivo sobre el diseño de sistemas operativos que no se halla en otros libros. Cobertura de interfaces gráficas de usuario, sistemas operativos para multiprocesadores, sistemas de confianza, virus, terminales de red, sistemas de archivos de CD-ROM, administración de energía en laptops, RAID...



Real Time Rendering


Real Time Rendering
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Author : Tomas Akenine-Möller
language : en
Publisher: CRC Press
Release Date : 2019-01-18

Real Time Rendering written by Tomas Akenine-Möller and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-18 with Computers categories.


Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009



Learn Opengl


Learn Opengl
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Author : Joey de Vries
language : en
Publisher:
Release Date : 2020-06-17

Learn Opengl written by Joey de Vries and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-17 with Computers categories.


Learn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL. The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies.



Opengl Insights


Opengl Insights
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Author : Patrick Cozzi
language : en
Publisher: CRC Press
Release Date : 2012-07-23

Opengl Insights written by Patrick Cozzi and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-23 with Computers categories.


Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the Basics The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your Skills Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.