Zbrush Professional Tips And Techniques

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Zbrush Professional Tips And Techniques
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Author : Paul Gaboury
language : en
Publisher: John Wiley & Sons
Release Date : 2012-05-18
Zbrush Professional Tips And Techniques written by Paul Gaboury and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-18 with Computers categories.
Learn to work effectively and creatively with all versions of ZBrush! ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush. Reveals numerous little-known tips and tricks that exist within ZBrush, but often go unexploited Shares an abundance of helpful techniques and insights that the author has acquired from years of helping professional artists in various industries Offers dozens of version-neutral solutions and shortcuts in areas such as sculpting, texturing, posing, rendering, and more Features "Artist Spotlights" from several ZBrush experts, offering their how-to's for using the feature-rich software in today's studios Improve your productivity and quality of work with this helpful, easy-to-understand resource.
Maya Professional Tips And Techniques
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Author : Lee Lanier
language : en
Publisher: John Wiley & Sons
Release Date : 2007-06-05
Maya Professional Tips And Techniques written by Lee Lanier and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06-05 with Computers categories.
Designed for busy Maya users like you, this guide offers dozens of how-tos, workarounds, and shortcuts culled from years of experience in a fast-paced, deadline-driven production pipeline. You’ll discover tricks and timesavers on texturing particles, customizing Paint Effects brushes, modeling polygon faces, creating facial rigs with wire deformers, and much more—and helpful full-color illustrations reinforce the concepts. From modeling, animating, and rigging to texturing and lighting, this book will help you streamline workflow and improve your skills.
Zbrush Studio Projects
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Author : Ryan Kingslien
language : en
Publisher: John Wiley & Sons
Release Date : 2011-02-08
Zbrush Studio Projects written by Ryan Kingslien and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-08 with Computers categories.
Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Zbrush Character Creation
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Author : Scott Spencer
language : en
Publisher: John Wiley & Sons
Release Date : 2011-01-13
Zbrush Character Creation written by Scott Spencer and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-13 with Computers categories.
A stunning, content-rich update to this top-selling ZBrush guide! This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they've been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines. Author Scott Spencer is embedded in the ZBrush community and his movie credits include Harry Potter and The Order of the Phoenix and the upcoming The Hobbit. Learn Spencer's invaluable techniques for texturing, chiseling, posing, costuming, and more with his newest ZBrush guide. Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D organic models in a way that appears to be traditionally painted or sculpted Shows you how get the most out of ZBrush, from the fundamentals to new tools for texturing, chiseling, and costuming Offers plenty of insights and professional techniques for creating characters for films and games, drawing from the author's own experience on such films as Harry Potter and The Order of the Phoenix and The Hobbit Demonstrates the author's own techniques of using traditional sculpting and painting concepts and applying them to digital art for greater artistry Discover the beauty of ZBrush with this colorful, in-depth guide.
Introducing Zbrush 3rd Edition
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Author : Eric Keller
language : en
Publisher: John Wiley & Sons
Release Date : 2012-05-11
Introducing Zbrush 3rd Edition written by Eric Keller and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-11 with Computers categories.
Learn ZBrush inside and out with this updated new edition Get totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might have about the difficulty of using ZBrush and soon has you creating realistic, cartoon, and organic models with flair. Learn all the essentials, as you complete fun tutorials on painting, meshes, organic scripting, hard surface sculpting, lighting, rendering, and more. Introduces you to ZBrush, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models Fully updated for the newest version of ZBrush, ZBrush 4R3, including full coverage of its robust rendering tools Includes a DVD with helpful video examples and files to help you complete the tutorials Design remarkably realistic creatures, people, and objects with ZBrush and the new edition of this top-selling guide. The DVD is not included as part of the e-book file, but is available for download after purchase.
Zbrush Digital Sculpting Human Anatomy
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Author : Scott Spencer
language : en
Publisher: John Wiley & Sons
Release Date : 2010-12-16
Zbrush Digital Sculpting Human Anatomy written by Scott Spencer and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-16 with Computers categories.
Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Zbrush Creature Design
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Author : Scott Spencer
language : en
Publisher: John Wiley & Sons
Release Date : 2012-04-06
Zbrush Creature Design written by Scott Spencer and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-06 with Computers categories.
Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.
Zbrush Characters And Creatures
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Author : Kurt Papstein
language : en
Publisher: 3dtotal Publishing
Release Date : 2014
Zbrush Characters And Creatures written by Kurt Papstein and has been published by 3dtotal Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Computer graphics categories.
Step-by-step guides by industry experts reveal how to get professional results from the revolutionary digital sculpting and painting software ZBrush.
Digital Modeling
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Author : William Vaughan
language : en
Publisher: New Riders
Release Date : 2011-12-27
Digital Modeling written by William Vaughan and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-27 with Computers categories.
Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.
Mematung Digital 3d Untuk Animasi Game Dengan Zbrush
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Author : Priya Wintar Yuhanto
language : id
Publisher: Penerbit Andi
Release Date : 2022-05-13
Mematung Digital 3d Untuk Animasi Game Dengan Zbrush written by Priya Wintar Yuhanto and has been published by Penerbit Andi this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-13 with Computers categories.
Buku ini dapat digunakan sebagai referensi untuk pemodel tingkat penmula sampai dengan tingkat menegah (intermediate) dalam modeling aset digital 3D baik untuk kepentingan Animasi, maupun Game, mulai dari bentuk-bentuk sederhana seperti meja kursi serta objek-objek yang ada disekitar kita yang biasa kita sebut modeling hard surface, sampai model-model organic yang rumit seperti Karakter Monster yang sangar (menakutkan), Karakter Hewan, Karakter manusia setengah hewan, Robot, Alien dan lain-lain Buku ini menjelaskan secara urut dan detail bagaimana seseorang akan mematung/ memahat secara digital dari model yang paling yang sederhana (sphere/bulatan) sampai objek yang cukup rumit, yang dilengkapi dengan tahapan-tahapan yang runtut disertai contoh-contoh gambar dan petunjuk yang jelas, serta langkah-langkah praktis dalam memahami materi yang disampaikan. Dalam mengikuti beberapa tutorial anda dapat menggunakan file model yang lain dan memodifikasi sendiri, sehingga ada kemungkinan hasilnya tidak sama persis, hal ini dapat membantu anda untuk mengasah ketrampilan dan menambah pengalaman dan wawasan anda. Semakin banyak anda latihan pasti akan menambah kemampuan, ketrampilan dan kreatifitas anda serta kuncinya jangan takut salah. Menggunakan buku ini anda akan dibimbing mulai dari cara memahami antarmuka, memahami tool-tool yang digunakan dalam memahat, memahami objek-objek template, memahami digital Painting, serta menghasilkan model 3D yang resolusi rendah (low-poly) sampai dengan menciptakan model 3D yang cukup komplek, detail dengan resolusi tinggi (hi-poly) secara mudah dan cepat baik untuk kepentingan pembuatan model Game, Animasi, serta untuk pembuatan llustrasi, poster yang hyper realistic dengan cara "meng-compose" (mencampur) dari hasil render di zbrush dengan menggunakan software painter pada umumnya seperti Photoshop. Demikian pula karena software zbrush ini cukup terbuka anda dapat juga membuat sendiri bagian- bagian dari model yang dapat ditambahkan kedalam tool-tool maupun brush ke dalam zbrush sehingga menjadi tool-tool/ brush yang baru untuk keperluan anda sendiri, demikian pula anda dapat mendownload tool/ brush yang gratis dari internet kemudian ditambahkan ke dalam presetnya sehingga menjadi lengkap yang memudahkan dan mempercepat proses modeling digital anda. Demikian juga anda dapat mengekspor model anda kedalam software 3D animasi pada umumnya seperti Blender, Maya, 3DSMax, Cinema 4D dl