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Como Entender E Fazer Game Design


Como Entender E Fazer Game Design
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Como Entender E Fazer Game Design


Como Entender E Fazer Game Design
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Author : Thais Weiller
language : en
Publisher: Game Start
Release Date : 2023-03-02

Como Entender E Fazer Game Design written by Thais Weiller and has been published by Game Start this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-02 with Games & Activities categories.


A criação de jogos parece tão atraente, mas ao mesmo tempo tão distante... Esse livro introduz o design de jogos para pessoas que querem começar a fazer jogos (mas ainda não fizeram nenhum), já fizeram alguns jogos e querem aprender mais sobre ou para profissionais de outras áreas que querem saber mais sobre a maravilhosa área do game design! Neste livro iremos entender o que é um jogo, o que já foi dito sobre jogos, as motivações que levam pessoas a jogar, sobre o que significa o design de um jogo e como o design se divide. Game design diz respeito a todo funcionamento do jogo ao ser jogado. O que o avatar faz quando esse botão do controle é apertado? Como eu chego na próxima cidade? Quem é esse personagem que acabou de aparecer? Quanto XP eu ganho se eu matar esse inimigo? Todas essas são perguntas de competência do design e cada uma diz respeito a um dos quatro elementos do game design. Se você quer saber quais são, vai ter que ler o livro. Ao final de sua leitura, você terá um maior entendimento sobre todo o processo do desenvolvimento de um jogo e, em particular, como fazer o design de um.



Game Design


Game Design
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Author : Jim Thompson
language : en
Publisher: John Wiley & Sons
Release Date : 2007-03-09

Game Design written by Jim Thompson and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-03-09 with Architecture categories.


Contains step-by-step instructions and screenshots that guide readers through the tasks involved in designing and developing computer games, accompanied by practical exercises and assignments, information on software programs and game engines, and advice on preparing for a career in the gaming industry.



Game Design Workshop


Game Design Workshop
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Author : Tracy Fullerton
language : en
Publisher: A K PETERS
Release Date : 2018-08-14

Game Design Workshop written by Tracy Fullerton and has been published by A K PETERS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-14 with Computer games categories.


Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. -- Richard Lemarchand, Interactive Media & Games Division, School of Cinematic Arts, University of Southern California ------------------------------------------------------------------------------------------------------ This is the perfect time for a new edition. The updates refresh elements of the book that are important as examples, but don't radically alter the thing about the book that is great: a playcentric approach to game design. -- Colleen Macklin, Associate Professor, Parsons The New School for Design ------------------------------------------------------------------------------------------------------ Tracy Fullerton's Game Design Workshop covers pretty much everything a working or wannabe game designer needs to know. She covers game theory, concepting, prototyping, testing and tuning, with stops along the way to discuss what it means to a professional game designer and how to land a job. When I started thinking about my game studies course at the University of Texas at Austin, this was one book I knew I had to use. -- Warren Spector, Studio Director, OtherSide Entertainment ------------------------------------------------------------------------------------------------------ "Create the digital games you love to play." Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition. Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design. Tracy Fullerton is an award-winning game designer and educator with over 20 years of professional experience, most recently winning the Games for Change Game of the Year Award for her independent game Walden, a game. She has also been awarded the 2016 GDC Ambassador Award, the 2015 Games for Change Game Changer Award, and the IndieCade 2013 Trailblazer award for her pioneering work in the independent games community. Tracy is a Professor of Interactive Media & Games at the USC School of Cinematic Arts and the Director of the USC Games Program, the #1 game design program in North America as ranked by the Princeton Review.



The Role Of A Great Game Designer


The Role Of A Great Game Designer
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Author : Richard Carrillo
language : en
Publisher:
Release Date : 2021-11-10

The Role Of A Great Game Designer written by Richard Carrillo and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-10 with categories.


This book is for game designers of all experience levels and also for the teams, developers, and support staff they work with. It showcases the reality of what game designers actually do (or should be doing) and sheds light on some widespread misconceptions of the job. This is an easy-to-read, practical guide for the following people: Game Designers: Understand what Game Designers really own and the skills required to be successful. Anyone can design games but not everyone is a Game Designer. What distinguishes those two is the team. Game Designers are part of a passionate development team and working successfully with that team is as important as the game design itself. This book reveals how to successfully drive the gameplay experience from vision to final product. It also dives deeper into the skills required to inspire the team and build belief in the design. Future Game Designers: If you want to become a Game Designer because you believe you have great game ideas then you'll be truly disappointed with the actual job. Your ideas aren't as important as your critical thinking and ability to design. In short, how you turn the millions of ideas already out in the world and the thousands of ideas the dev team already has into solid designs that solve the current problem, fit the vision's goals, and enhance the gameplay experience. This book will further discuss the difference between Ideas and Designs as well as dive deep into the true day to day job of a Game Designer. Teams/Support: For everyone else already in game development but not on the design team, you'll be able to use the knowledge in this book to increase your understanding of game design and better your collaboration with the designers on your teams. After all, it's the game designer's job to inspire you. Great design means nothing without a team driving their passion into the product. The team is the designer's first customer. The moment they forget that, morale starts to fall and the game starts to suffer. But that doesn't mean the customer is always right. This book will showcase what designers are expected to own and how they should always turn to the team for ideas and feedback. Whether you're new to game design, looking to hone your skills, or dreaming of completely restructuring your design team's philosophy, there's something here for you. The ultimate goal of this book is to raise the role of Game Designer to a higher standard across the video game industry.



Introdu O Ao Game Design


Introdu O Ao Game Design
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Author : Anita Cavaleiro
language : pt-BR
Publisher: Editora Senac São Paulo
Release Date : 2023-09-26

Introdu O Ao Game Design written by Anita Cavaleiro and has been published by Editora Senac São Paulo this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-26 with Games & Activities categories.


A Série Universitária foi desenvolvida pelo Senac São Paulo com o intuito de preparar profissionais para o mercado de trabalho. Os títulos abrangem diversas áreas, abordando desde conhecimentos teóricos e práticos adequados às exigências profissionais até a formação ética e sólida. Introdução ao game design é uma concisa iniciação ao estudo do design aplicado aos jogos digitais. Partindo da definição de jogo ao longo do tempo e de suas características fundamentais, o livro aborda tanto as teorias clássicas quanto as conceituações contemporâneas sobre o assunto. Entre os temas tratados estão os elementos formais responsáveis pela estrutura básica de um projeto de jogo e como utilizá-los para desenvolver um sistema de mecânicas engajadoras. O livro apresenta também as principais mecânicas dos jogos digitais e analógicos, assim como suas possibilidades de aplicação em diferentes dinâmicas, com o intuito de proporcionar experiências significativas para o jogador. A finalidade deste material é fornecer um embasamento para o futuro game designer, desenvolvendo as habilidades necessárias para a elaboração de um projeto coeso de jogo, identificando as funções do profissional em relação às outras equipes de desenvolvimento e situando brevemente o panorama dos jogos digitais no país.



Lean Game Development


Lean Game Development
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Author : Julia Naomi Boeira
language : pt-BR
Publisher: Editora Casa do Código
Release Date : 2017-04-13

Lean Game Development written by Julia Naomi Boeira and has been published by Editora Casa do Código this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-13 with Computers categories.


Lean Game Development, ou Desenvolvimento Enxuto de Jogos, é um modelo de produção de jogos pensado de forma a atender às necessidades da indústria de jogos. Sendo orgânico a mudanças por meio de constantes reviews, ele oferece uma alternativa metodológica que pode nos auxiliar a eliminar desperdícios, reduzir bugs, obter resultados no menor tempo possível, fortalecer e empoderar o trabalho da equipe. Neste livro, Julia Naomi apresenta o Lean Game Development, de modo que se compreenda que o jogo digital é também um software, e que o desenvolvimento de software pode ser visto como um jogo cooperativo de invenção e comunicação na qual todas as peças são importantes. Você aprenderá sobre diversos aspectos do desenvolvimento lean aplicados a jogos, como Inceptions e MVPs, desenvolvimento guiado a testes, integração contínua, geração de hipóteses, medições e análises.



Level Design No Desenvolvimento De Games


Level Design No Desenvolvimento De Games
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Author : Leandro da Conceição Cardoso
language : pt-BR
Publisher: Editora Intersaberes
Release Date : 2023-03-15

Level Design No Desenvolvimento De Games written by Leandro da Conceição Cardoso and has been published by Editora Intersaberes this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-15 with Computers categories.


Level design é a área do desenvolvimento dos games que contém a estrutura básica de um jogo digital, incluindo a criação e o mapeamento de ambientes, cenários e missões e a experiência do jogador.Nesta obra, vamos conhecer as características e as ferramentas fundamentais do desenvolvimento de level design em diferentes plataformas, tais como dificuldade e intervalo de tempo nos games, fases do jogo e desafios e recompensas. Essa obra é essencial para profissionais da área dos games que querem expandir seus conhecimentos e seu campo de atuação.



Game Design


Game Design
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Author : Murilo Sanches
language : pt-BR
Publisher: Editora Senac São Paulo
Release Date : 2024-06-04

Game Design written by Murilo Sanches and has been published by Editora Senac São Paulo this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-04 with Games & Activities categories.


A Série Universitária foi desenvolvida pelo Senac São Paulo com o intuito de preparar profissionais para o mercado de trabalho. Os títulos abrangem diversas áreas, abordando desde conhecimentos teóricos e práticos adequados às exigências profissionais até a formação ética e sólida. Game Design é um livro que introduz o leitor aos princípios e estruturas de criação de jogos analógicos e digitais. Entre os temas abordados estão: princípios do game design, produção de jogos, teste de jogos, narrativa, entre outros. As principais metodologias de produção de jogos são descritas e aplicadas pelos alunos ao longo do material. O objetivo é formar o leitor em assuntos que envolvam todo processo de ideação, acompanhamento e publicação de um jogo.



The Art Of Game Design


The Art Of Game Design
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Author : Jesse Schell
language : en
Publisher: CRC Press
Release Date : 2008-08-04

The Art Of Game Design written by Jesse Schell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-04 with Art categories.


Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.



Game Start


Game Start
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Author : Thais Weiller
language : pt-BR
Publisher: Game Start
Release Date : 2015-11-10

Game Start written by Thais Weiller and has been published by Game Start this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-10 with Computers categories.


Videogames são umas das mais proeminentes mídias comunicacionais, sendo que o investimento e o faturamento anual na área já superam o de filmes em Hollywood, e estima-se que mais de 67% dos norte-americanos jogam com alguma frequência. A participação cotidiana nessa grossa percentagem da população conferiu aos videogames não só um lugar de destaque na cultura, mas também um papel social, tendo em vista que podem influenciar na forma como esses jogadores processam informações e encaram o mundo. “Game Start” explora como se caracteriza a linguagem dos videogames, sua evolução em relação aos outros jogos e sua atual formatação, analisando os seis elementos de design mais relevantes na interação do jogador: objetivos; feedback; nível de dificuldade; interação/ sensação de controle; narrativa/ estética; socialização; imagem pessoal.