Computers And The Visual Arts

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The Computer In The Visual Arts
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Author : Anne Morgan Spalter
language : en
Publisher: Addison-Wesley Professional
Release Date : 1999
The Computer In The Visual Arts written by Anne Morgan Spalter and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Art categories.
For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.
Computer Graphics Computer Art
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Author : Herbert W. Franke
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Computer Graphics Computer Art written by Herbert W. Franke and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.
Processing For Visual Artists
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Author : Andrew Glassner
language : en
Publisher: CRC Press
Release Date : 2011-09-27
Processing For Visual Artists written by Andrew Glassner and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-27 with Computers categories.
Walk with veteran author Andrew Glassner; see exactly how each of his pieces evolves, including the mistakes he's made along the way (and how to fix them!), and the times when he changed direction. As your knowledge and skills grow, you'll understand why Processing is such a powerful tool for self-expression. It offers a 21st-century medium for expressing new ideas. This book gives you everything you need to know to explore new frontiers in your own images, animations, and interactive experiences.
Processing
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Author : Casey Reas
language : en
Publisher:
Release Date : 2014
Processing written by Casey Reas and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with COMPUTERS categories.
Electronic Imaging And The Visual Arts
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Author : John Sunderland
language : en
Publisher: Psychology Press
Release Date : 1997
Electronic Imaging And The Visual Arts written by John Sunderland and has been published by Psychology Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Art categories.
A Philosophy Of Computer Art
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Author : Dominic Lopes
language : en
Publisher: Routledge
Release Date : 2009-09-10
A Philosophy Of Computer Art written by Dominic Lopes and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-10 with Art categories.
In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.
Visual Art Mathematics And Computers
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Author : Frank J. Malina
language : en
Publisher:
Release Date : 1979
Visual Art Mathematics And Computers written by Frank J. Malina and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1979 with Art categories.
Information Arts
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Author : Stephen Wilson
language : en
Publisher: MIT Press
Release Date : 2003-02-28
Information Arts written by Stephen Wilson and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-02-28 with Social Science categories.
An introduction to the work and ideas of artists who use—and even influence—science and technology. A new breed of contemporary artist engages science and technology—not just to adopt the vocabulary and gizmos, but to explore and comment on the content, agendas, and possibilities. Indeed, proposes Stephen Wilson, the role of the artist is not only to interpret and to spread scientific knowledge, but to be an active partner in determining the direction of research. Years ago, C. P. Snow wrote about the "two cultures" of science and the humanities; these developments may finally help to change the outlook of those who view science and technology as separate from the general culture. In this rich compendium, Wilson offers the first comprehensive survey of international artists who incorporate concepts and research from mathematics, the physical sciences, biology, kinetics, telecommunications, and experimental digital systems such as artificial intelligence and ubiquitous computing. In addition to visual documentation and statements by the artists, Wilson examines relevant art-theoretical writings and explores emerging scientific and technological research likely to be culturally significant in the future. He also provides lists of resources including organizations, publications, conferences, museums, research centers, and Web sites.
The History Of Visual Magic In Computers
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Author : Jon Peddie
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-06-13
The History Of Visual Magic In Computers written by Jon Peddie and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-13 with Computers categories.
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.