Create 2d Mobile Games With Corona Sdk

DOWNLOAD
Download Create 2d Mobile Games With Corona Sdk PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Create 2d Mobile Games With Corona Sdk book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page
Create 2d Mobile Games With Corona Sdk
DOWNLOAD
Author : David Mekersa
language : en
Publisher: CRC Press
Release Date : 2015-02-11
Create 2d Mobile Games With Corona Sdk written by David Mekersa and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-11 with Computers categories.
Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format: Contains step-by-step directions complete with coding and screenshots Is filled with tutorials, tips, and links to useful online resources Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!
E Learning And Games
DOWNLOAD
Author : Feng Tian
language : en
Publisher: Springer
Release Date : 2017-10-11
E Learning And Games written by Feng Tian and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-11 with Computers categories.
This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.
Corona Sdk Mobile Game Development
DOWNLOAD
Author : Michelle M. Fernandez
language : en
Publisher: Packt Publishing Ltd
Release Date : 2012-01-01
Corona Sdk Mobile Game Development written by Michelle M. Fernandez and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-01 with Computers categories.
You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.
Corona Sdk Mobile Game Development Beginner S Guide Second Edition
DOWNLOAD
Author : Michelle M. Fernandez
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-03-31
Corona Sdk Mobile Game Development Beginner S Guide Second Edition written by Michelle M. Fernandez and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-31 with Computers categories.
This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.
Mobile Game Design Essentials
DOWNLOAD
Author : Dr. Claudio Scolastici
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-11-21
Mobile Game Design Essentials written by Dr. Claudio Scolastici and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-21 with Computers categories.
A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games
The Mobile Learning Voyage From Small Ripples To Massive Open Waters
DOWNLOAD
Author : Tom H. Brown
language : en
Publisher: Springer
Release Date : 2015-10-14
The Mobile Learning Voyage From Small Ripples To Massive Open Waters written by Tom H. Brown and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-14 with Education categories.
This book constitutes the proceedings of the 14th International Conference on Mobile and Contextual Learning, mLearn 2015, held in a cruise ship leaving from and arriving to Venice, Italy, in October 2015. The 22 revised full papers and 6 short papers presented were carefully reviewed and selected from 81 submissions. The papers deal with the topics related to the theme of the conference: "The mobile learning voyage: from small ripples to massive open waters". The conference theme paid tribute to the developments that brought mobile learning from its infancy steps in the early 2000s to maturity in 2015, while simultaneously paving the way for the broad and open waters ahead with new developments and progress in mobile learning, and emerging ambient technologies.
Game Development With Corona Sdk Solar2d And Lua
DOWNLOAD
Author : Ethan Austin
language : en
Publisher: Independently Published
Release Date : 2025-05-13
Game Development With Corona Sdk Solar2d And Lua written by Ethan Austin and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-13 with Computers categories.
Solar2D (formerly Corona SDK) is a powerful, open-source 2D game engine built on Lua, designed to help developers create cross-platform games with minimal code and maximum performance. With Solar2D, you can build mobile games for iOS and Android, as well as desktop games for Windows and macOS-all from a single codebase. This lightweight framework is trusted by indie developers and studios around the world for its speed, flexibility, and ease of use. This book is written by Ethan Austin, a developer-turned-educator with a passion for simplifying complex technology. With years of experience in Lua scripting and mobile game development, Ethan distills everything you need to know about game design, UI interactions, scene transitions, physics, monetization, and deployment into a single accessible volume. This book is your go-to resource for turning your game ideas into fully functional and polished 2D games. Game Development with Corona SDK (Solar2D) and Lua is a complete, hands-on guide for building mobile and desktop 2D games from scratch. Perfect for absolute beginners and self-taught coders, this book offers a step-by-step approach to designing, scripting, testing, and publishing games. With clear explanations, real-world projects, and best practices, you'll learn everything from player control and physics to saving game data and integrating ads. What's Inside: A practical introduction to Lua programming for games How to create responsive UIs and touch-based interactions Scene-based navigation and game state management Physics simulation, collisions, and animations Drag-and-drop mechanics, scoring systems, and enemy AI Step-by-step tutorials to build games like Fruit Slice and Space Blaster How to monetize with AdMob and In-App Purchases Building for Android, iOS, and desktop platforms Tips for optimizing memory, performance, and screen resolutions Final publishing and post-launch updates This book is for aspiring game developers, indie creators, students, and hobbyists with little to no prior coding or game development experience. If you want to learn Lua and use Solar2D to publish real mobile or desktop games, this beginner-friendly guide is for you. No need for a computer science degree-just a passion for games and a willingness to learn. You don't need years of training to build and publish your own game. With the hands-on approach in this book, you'll see tangible progress in hours, not months. Each chapter builds your confidence with real coding skills and visible results, helping you complete your first fully functional 2D game in just a few days. Start building real games today with Game Development with Corona SDK (Solar2D) and Lua. Whether you're dreaming of launching your own app on Google Play or just want to explore the world of indie game development, this book gives you the tools, knowledge, and support to succeed. Scroll up and grab your copy now to take the first step toward becoming a game developer.
Digital Games Ebook
DOWNLOAD
Author : GURMEET SINGH DANG
language : en
Publisher: GURMEETWEB TECHNICAL LABS
Release Date :
Digital Games Ebook written by GURMEET SINGH DANG and has been published by GURMEETWEB TECHNICAL LABS this book supported file pdf, txt, epub, kindle and other format this book has been release on with Games & Activities categories.
2d Graphics Programming For Games
DOWNLOAD
Author : John Pile Jr.
language : en
Publisher: CRC Press
Release Date : 2016-04-19
2d Graphics Programming For Games written by John Pile Jr. and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c
Mobile Game Engines
DOWNLOAD
Author : Jason Brownlee
language : en
Publisher: Jason Brownlee
Release Date : 2012-07-31
Mobile Game Engines written by Jason Brownlee and has been published by Jason Brownlee this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-31 with Computers categories.
This book contains a total of 38 must-read interviews on the making of mobile games using 15 modern game engines. In this book you'll hear how hired guns and indie game developers alike build games and get them to market using off-the-shelf mobile game engines. There is no abstracting or watering down of their experiences. You will read about what they did, in their own words. The interviews were designed to collect wisdom from game developers around the problems of choosing and working with off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You will get a snapshot into the thoughts and processes from a diverse and successful collection of mobile game developers from around the world. You will feel recharged and will be reinvigorated in your own game development efforts. The sage advice in these interviews will be useful in navigating, selecting and working with the tidal wave of promising mobile game engines available. Reading these interviews will help you find and best use the perfect engine for your mobile game and get it into the hands of an audience that loves it just as much as you.