[PDF] Designing Immersive 3d Experiences - eBooks Review

Designing Immersive 3d Experiences


Designing Immersive 3d Experiences
DOWNLOAD
AUDIOBOOK

Download Designing Immersive 3d Experiences PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Designing Immersive 3d Experiences book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





Designing Immersive 3d Experiences


Designing Immersive 3d Experiences
DOWNLOAD
AUDIOBOOK

Author : Renee Colette Stevens
language : en
Publisher: New Riders
Release Date : 2021-07-05

Designing Immersive 3d Experiences written by Renee Colette Stevens and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-05 with Computers categories.


A Designer's Guide to Creating Realistic 3D Experiences For Extended Reality Designing Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renée Stevens (Powered by Design) introduces a proven approach and an effective design-thinking process you can use to create successful immersive user experiences. The book is grounded in familiar design principles and explores how you can build on these foundations, adapting them for virtual and augmented reality environments. Designing Immersive 3D Experiences prepares visual designers to succeed with 3D and XR design in multiple environments, from mobile, to web, to wearables. This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays. Learn how to: Adapt ideation strategies for new XR and 3D projects while incorporating design-thinking strategies, balancing innovation with practicality, and keeping it all human Build seamless, multi-modal, and accessible user experiences and interfaces in three dimensions Harness the power of visual perception and ways to activate the senses using XR technology Augment typography and create hierarchy in physical spaces that are dynamic and uncontrollable Enhance the user experience using spatial audio and voice Explore next steps in the industry and consider the ethical implications that come with advancement



Designing Immersive 3d Experiences


Designing Immersive 3d Experiences
DOWNLOAD
AUDIOBOOK

Author : Renée Stevens
language : en
Publisher:
Release Date : 2021

Designing Immersive 3d Experiences written by Renée Stevens and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.


A Designer's Guide to Creating Realistic 3D Experiences For Extended Reality Designing Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renée Stevens ( Powered by Design ) introduces a proven approach and an effective design-thinking process you can use to create successful immersive user experiences. The book is grounded in familiar design principles and explores how you can build on these foundations, adapting them for virtual and augmented reality environments. Designing Immersive 3D Experiences prepares visual designers to succeed with 3D and XR design in multiple environments, from mobile, to web, to wearables. This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays. Learn how to: Adapt ideation strategies for new XR and 3D projects while incorporating design-thinking strategies, balancing innovation with practicality, and keeping it all human Build seamless, multi-modal, and accessible user experiences and interfaces in three dimensions Harness the power of visual perception and ways to activate the senses using XR technology Augment typography and create hierarchy in physical spaces that are dynamic and uncontrollable Enhance the user experience using spatial audio and voice Explore next steps in the industry and consider the ethical implications that come with advancement.



Ux For Xr


Ux For Xr
DOWNLOAD
AUDIOBOOK

Author : Cornel Hillmann
language : en
Publisher: Apress
Release Date : 2021-06-13

Ux For Xr written by Cornel Hillmann and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-13 with Architecture categories.


Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead. This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context. UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding. What You'll Learn Explore the challenges and opportunities of designing for XR See how spatial interaction is revolutionizing human computer interaction Examine sensory input and interaction beyond the screen Work with 3D Interaction Design and build a strong 3D UX Understand VR and augmented reality essentials for emotion-rich user experiences Apply UX research techniques for the XR space Who This Book Is For This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals



Designing Immersive Video Games Using 3dui Technologies


Designing Immersive Video Games Using 3dui Technologies
DOWNLOAD
AUDIOBOOK

Author : Arun K. Kulshreshth
language : en
Publisher: Springer
Release Date : 2018-05-29

Designing Immersive Video Games Using 3dui Technologies written by Arun K. Kulshreshth and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-29 with Computers categories.


A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.



Immersive Realm Of Extended Reality


Immersive Realm Of Extended Reality
DOWNLOAD
AUDIOBOOK

Author : Suman Dutta
language : en
Publisher: BPB Publications
Release Date : 2024-01-29

Immersive Realm Of Extended Reality written by Suman Dutta and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-29 with Computers categories.


Stay prepared for the next wave of technological innovation with VR and AR KEY FEATURES ● Gain a deep understanding of history, development, and applications in fields of gaming, education, healthcare, and architecture. ● Developing benefits and risks of virtual and extended reality. ● Case studies, examples, and discussions demonstrating how to apply concepts and monetize them in the real world. DESCRIPTION Virtual and extended reality technologies have come a long way since their inception, and today, they are poised to change how we work, learn, and interact with the world. From gaming and entertainment to education, healthcare, and beyond, these technologies have the potential to revolutionize many aspects of our lives. Understand the advancement of VR hardware, then master immersive design principles and analyze the powerful role of AI in XR. Explore the frontiers of VR/AR applications, from revolutionizing healthcare with virtual surgery simulations to bringing history to life with interactive AR experiences. Learn the business landscape of VR/AR, perfect the ethical considerations, and gain a deep understanding of the technical workings behind these incredible technologies. With practical guidance on building VR apps in Unity and monetizing your creations. By the end of the book, readers will have a deep understanding of the potential benefits and risks of these technologies, as well as the knowledge and tools needed to build successful VR and AR applications that are both innovative and ethical. WHAT YOU WILL LEARN ● Understand fundamentals of Immersive technologies like AR, VR, and XR. ● In-depth understanding of the concepts of presence. ● Understand the ethical considerations surrounding VR and AR. ● How VR applications can be built with unity and the scope of monetization. WHO THIS BOOK IS FOR This book is for tech enthusiasts, educators, healthcare professionals, artists, and entrepreneurs alike, offering a captivating journey into the future of immersive technologies. TABLE OF CONTENTS 1. Immersive Technology Promise and Potential 2. The Psychology of Presence in Immersive Technologies 3. Designing Immersive Experience 4. Evolution of VR Hardware 5. The Role of AI in AR, VR, and XR 6. Business Landscape of AR, VR, and XR 7. Applications of AR, VR, and XR in Healthcare 8. Applications of AR, VR, and XR in Education 9. Ethics in Immersive Technologies 10. 3D Modeling and User Interface Design 11. Building VR Applications with Unity 12. Building and Monetizing Successful VR and AR Applications



3d Immersive And Interactive Learning


3d Immersive And Interactive Learning
DOWNLOAD
AUDIOBOOK

Author : Yiyu Cai
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-02-12

3d Immersive And Interactive Learning written by Yiyu Cai and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-02-12 with Education categories.


3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.



The Vr Book


The Vr Book
DOWNLOAD
AUDIOBOOK

Author : Jason Jerald
language : en
Publisher: Morgan & Claypool
Release Date : 2015-09-01

The Vr Book written by Jason Jerald and has been published by Morgan & Claypool this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-01 with Computers categories.


Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses such issues, focusing upon the human element of VR rather than technical implementation, for if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, first implementations are rarely novel and never ideal due to the complex nature of VR and the countless possibilities. However, the VR principles discussed within enable us to intelligently experiment with the rules and iteratively design towards innovative experiences.



Setting Up 3d Design


Setting Up 3d Design
DOWNLOAD
AUDIOBOOK

Author : Curtis Thansamai
language : en
Publisher:
Release Date : 2021-03-24

Setting Up 3d Design written by Curtis Thansamai and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-24 with categories.


Finding your interest in 3D graphic design but have no idea how to start? Read this book today or you'll never get anywhere! Bring a new dimension to your web and mobile applications with Amazon Sumerian. 3D immersive experiences are breathing new life into user experiences on the web, increasing customer engagement with brands and improving productivity in the workplace. Amazon Sumerian makes it easy to create engaging 3D front-end experiences and is integrated with AWS services to provide easy access to machine learning, chatbots, code execution and more. As a web-based platform, your immersive experiences are accessible via a simple browser URL and are able to run on popular hardware for AR/VR.Create a 3D scene in minutesEasily create and embed 3D scenes into existing web pages with Amazon Sumerian. The Sumerian editor provides ready-to-use scene templates and intuitive drag-and-drop tools that enable content creators, designers and developers alike to build interactive scenes. Developers with existing HTML, CSS and JavaScript expertise can also write custom scripts to support more complex interactions.Easily integrate with AWS ServicesAmazon Sumerian leverages the power of AWS to create smarter and more engaging front-end experiences. Easily embed conversational interfaces into scenes using Amazon Lex and embed scenes in a web application using AWS Amplify. Use the AWS SDK for JavaScript directly in Sumerian to interact with your AWS resources, such as storing data in Amazon DynamoDB or executing business-logic processes with AWS Lambda.Deliver anytime, anywhere, on any deviceAmazon Sumerian embraces the latest WebGL and WebXR standards to create immersive experiences directly in a web browser, accessible via a simple URL in seconds, and able to run on major hardware platforms for AR/VR. Build your scene once and deploy it anywhere.3D WebBring 2D web apps into the third dimension. Embed 3D content into your web page to let end customers interact in a new way with a simple click, tap or swipe.use-case-3d-webE-Commerce & SalesUse product configurators to enable 3D product visualization and customization. Help customers feel more confident about their purchasing decisions.Online EducationLeverage a virtual concierge in online education to guide students through the learning process. Increase engagement and improve retention of information.ManufacturingCreate virtual twins of manufacturing facilities and equipment in 3D to provide employees with more in-depth training. Improve comprehension and increase knowledge transfer.Augmented RealityWith billions of AR-capable mobile devices in people's pockets, it's easier than ever to deliver AR experiences that help customers connect with businesses.use-case-arProduct & MarketingUse AR to enable end customers to visualize products in their own homes before purchasing them, or take part in brand experiences in their own backyards.Operations & Field ProductivityOverlay instructions, diagnostic metrics or repair animation onto a real physical space using AR. Increase speed, effectiveness, error reduction, and safety.Retail MerchandisingImprove merchandising precision and productivity in physical retail by providing AR planograms and shelf placement instructions. Conduct AR shopper research to improve future merchandising plans.Virtual RealityVirtual reality (VR) leverages 3D environments or 360-degree video, combined with VR hardware to provide completely immersive experiences for customers.use-case-vrTraining SimulationsCreate real world simulations to train employees, such as surgeons or hotel staff. Evoke empathy and elicit real responses to scenarios while reducing training costs.Data VisualizationVisualize inbound and outbound data in a fully immersive environment where users interact directly with their data streams to aid decision-making.



The Immersive Worlds Handbook


The Immersive Worlds Handbook
DOWNLOAD
AUDIOBOOK

Author : Scott A. Lukas
language : en
Publisher: Taylor & Francis
Release Date : 2013

The Immersive Worlds Handbook written by Scott A. Lukas and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Art categories.


Industry insider Scott Lukas teaches you how to design exciting, believable, authentic themed spaces. Make your immersive worlds come alive with the gems in this book, including key industry interviews and case studies!



Virtual Reality Blueprints


Virtual Reality Blueprints
DOWNLOAD
AUDIOBOOK

Author : Charles Palmer
language : en
Publisher:
Release Date : 2018-02-27

Virtual Reality Blueprints written by Charles Palmer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-27 with Computers categories.


Join the virtual reality revolution by creating immersive 3D games and applications with Cardboard VR, Gear VR, OculusVR, and HTC Vive Key Features Develop robust, immersive VR experiences that are easy on the eye. Code 3D games and applications using Unity 3D game engine. Learn the basic principles of virtual reality applications Book Description Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based games and applications. Explore the three top platforms--Cardboard VR, Gear VR, and OculusVR --to design immersive experiences from scratch. You'll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You'll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you'll construct a Carnival Midway, complete with two common games to entertain players. Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applications What you will learn Use Unity assets to create object simulation. Implement simple touch controls in your application. Apply artificial intelligence to achieve player and character interaction. Add scripts for movement, tracking, grasping, and spawning. Create animated walkthroughs, use 360-degree media, and build engaging VR experiences. Deploy your games on multiple VR platforms. Who this book is for If you are a game developer and a VR enthusiast now looking to get stuck into the VR app development process by creating VR apps for different platforms, then this is the book for you. Familiarity with the Unity game engine and the C# language is key to getting the most from this book.