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Developing Games With Gamemaker Studio


Developing Games With Gamemaker Studio
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Developing Games With Gamemaker Studio


Developing Games With Gamemaker Studio
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Author : Ariesto Hadi Sutopo
language : en
Publisher: Topazart
Release Date : 2021-11-01

Developing Games With Gamemaker Studio written by Ariesto Hadi Sutopo and has been published by Topazart this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-01 with Computers categories.


Developing Games for education is increase due more of the learning process is being conducted from home. Educators can create any games for learning enhancement depending on the culture and environment where they live. So, students can learn the material they like and suit their characteristics—an example of the game includes a quiz game that can be implemented in learning evaluation. Students can learn everything with seriousness and fun. GameMaker Studio is an application software for 2D game creation to a professional standard. The general workflow of GameMaker Studio is very easy and is done using sprites, setting up game worlds, etc. Educational games that is developed with GameMaker Studio easily.



Game Development With Gamemaker Studio 2


Game Development With Gamemaker Studio 2
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Author : Sebastiano M. Cossu
language : en
Publisher: Apress
Release Date : 2019-09-02

Game Development With Gamemaker Studio 2 written by Sebastiano M. Cossu and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-02 with Computers categories.


Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls inyour projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genres Master GameMaker Language (GML) programming Apply game design principles Delve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.



Html5 Game Development With Gamemaker


Html5 Game Development With Gamemaker
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Author : Jason Lee Elliott
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-04-22

Html5 Game Development With Gamemaker written by Jason Lee Elliott and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-22 with Computers categories.


The book is a friendly but explosive reference for all skill levels, with several action packed projects. You will develop the ability to build games from scratch with a comprehensive practical tutorial guide. This book is assured to boost your skill set to another level.This book is for anyone with a passion to create fun and action packed web browser games using GameMaker Studio. This intuitive practical guide appeals to both beginners and advanced users wanting to create and release online games to share with the world, using the powerful GameMaker tool.



Game Development For Beginners In Game Maker 10 Complete Step By Step Projects


Game Development For Beginners In Game Maker 10 Complete Step By Step Projects
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Author : Bishnu Goswami
language : en
Publisher: Bishnu Goswami
Release Date :

Game Development For Beginners In Game Maker 10 Complete Step By Step Projects written by Bishnu Goswami and has been published by Bishnu Goswami this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


This book contains ten complete game development projects to be completed by the programmer in Game Maker. Each of these projects is separated into seven sections to streamline the development. Ranging from a simple remake of the famous Pong game to more complex projects involving sliding puzzles and bouncing balls, the projects are designed with gradual progression and maximal liberty to the programmer to express their creative side. Requiring no background in computers science or applications, and only a minimal grasp of the concepts of this development tool, this book aims to make the programmer independently equipped to take on the challenges of the bustling game industry! Best of luck! Note: This book is not for absolute beginners in the sense that the line-by-line code is not provided. However, all the other elements are adequately explained.



Gamemaker Programming By Example


Gamemaker Programming By Example
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Author : Brian Christian
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-12-28

Gamemaker Programming By Example written by Brian Christian and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-28 with Computers categories.


Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.



Introduction To Game Design Programming In Gamemaker Studio 2


Introduction To Game Design Programming In Gamemaker Studio 2
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Author : Benjamin G Tyers
language : en
Publisher: Independently Published
Release Date : 2019-12-15

Introduction To Game Design Programming In Gamemaker Studio 2 written by Benjamin G Tyers and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-15 with categories.


y Introduction To Game Design & Programming In GameMaker Studio 2 was my most popular book of 2019. Since I wrote this book in late 2018, there have been quite a lot of changes to GameMaker Studio 2. This new book will cover some of the updates and new functions. It's based on the previous version, with relevant updates to the code covered, explanations, and to the projects. Covers all the basics you need to start making your own games. 500 Pages. Chapter 1: Starting With An Idea Chapter 2: Initial Planning & Preparation Chapter 3: Software & Financing Chapter: 4 Game Assets Chapter 5: Refining Resources Chapter 6: Beta Testing & Debugging Chapter 7: Programming Chapter 8: Final Testing Chapter 9: Publishing & Game Promotion Useful Ideas To Add To Your Game 1: Download Levels 2: Shop System 3: Unlockable Levels 4: Parallax Effect 5: Farming & Automated Characters 6: Avatar Creator 7: Sprite Control Appendix 1: Variables Appendix 2: Conditionals Appendix 3: Drawing Appendix 4: Drawing Continued Appendix 5: Keyboard Input & Simple Movement Appendix 6: Objects & Events Appendix 7: Sprites Appendix 8: Health, Lives & Score Appendix 9: Mouse Appendix 10: Alarms Appendix 11: Collisions Appendix 12: Rooms Appendix 13: Backgrounds Appendix 14: Sounds Appendix 15: Splash Screens & Menu Appendix 16: Random Appendix 17: AI Appendix 18: INI Files Appendix 19: Effects Appendix 20: Loops Appendix 21: Arrays Appendix 22: DS Lists Appendix 23: Paths Appendix 24: Scripts



The Game Maker S Apprentice


The Game Maker S Apprentice
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Author : Jacob Habgood
language : en
Publisher: Apress
Release Date : 2006-12-31

The Game Maker S Apprentice written by Jacob Habgood and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-12-31 with Computers categories.


The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise. The book also includes a DVD containing Game Maker software and all of the game projects that are created in the book—plus a host of professional-quality graphics and sound effects that you can use in your own games.



Making Games


Making Games
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Author : Stefan Werning
language : en
Publisher: MIT Press
Release Date : 2021-02-16

Making Games written by Stefan Werning and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-16 with Games & Activities categories.


An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.



The Basics Of Monetization For Games In Game Maker


The Basics Of Monetization For Games In Game Maker
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Author : Bishnu Goswami
language : en
Publisher: Bishnu Goswami
Release Date : 2018-12-18

The Basics Of Monetization For Games In Game Maker written by Bishnu Goswami and has been published by Bishnu Goswami this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-18 with Computers categories.


For beginner developers in Game Maker (Studio 2 and earlier versions), monetization is one of the aspects that is often neglected and less known. However, unless the monetization aspects are well thought out, especially for small teams or individual developers, a game can rarely turn out to be successful. This book aims at filling that gap with an introduction to the monetization aspects with examples from real-life projects.This book discusses the unique challenges and opportunities the mobile platform brings for developers in game maker. In the first part the book includes the aspects of the target users and target devices, which is very different from console or PC gamers. It also includes the special considerations that should be kept in mind for sandboxed environments of mobile devices. In later parts, the nuances of advertisements, pricing and the use of analytics is touched upon. Examples of the implementation of monetization is illustrated by two game projects. Developers considering a more step-by-step approach on the games themselves can consult the books " GAME DEVELOPMENT FOR BEGINNERS IN GAME MAKER: 10 complete step by step projects!" (http://a.co/d/ccKdUnx ) and the book "INDIE GAME DEVELOPMENT: 30 challenging ideas for beginners!", which is also a recommendation for supplementary reading with this book.While this book is aimed at Game Maker with mobile targets, beginner developers on different targets and development tools can also find this book useful. While the book is targeted at the users of Game Maker, developers using other tools can also benefit from this book.



Mostly Codeless Game Development


Mostly Codeless Game Development
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Author : Robert Ciesla
language : en
Publisher: Apress
Release Date : 2017-07-19

Mostly Codeless Game Development written by Robert Ciesla and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-19 with Computers categories.


Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. What You Will Learn Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials Who This Book Is For People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers./div