Exploring Visual Design

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Exploring Visual Design
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Author : Joseph A. Gatto
language : en
Publisher:
Release Date : 2000
Exploring Visual Design written by Joseph A. Gatto and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Art categories.
LEVEL: Key Stage 3 onwards. Students will delight in the new look and organisation of this classic text. The third edition of Exploring Visual Design is simple, easy to use, and filled with captivating colour images. Each chapter is devoted to a single elements or principle of design. Many new features have been added.
Exploring Visual Design
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Author : Joseph A. Gatto
language : en
Publisher: Worcester, Mass. : Davis Publications
Release Date : 1978
Exploring Visual Design written by Joseph A. Gatto and has been published by Worcester, Mass. : Davis Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 1978 with Art categories.
Discusses the elements and principles of design as reflected in various art forms and in daily life.
Graphic Design Play Book
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Author : Sophie Cure
language : en
Publisher: Laurence King Publishing
Release Date : 2019-06-25
Graphic Design Play Book written by Sophie Cure and has been published by Laurence King Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-25 with Design categories.
'Truly something that's just a beautiful, slick, and very enjoyable little publication' – CreativeBoom "Graphic Design Play Book features a variety of puzzles and challenges, providing a fun and interactive way for young visual thinkers to engage with the world of graphic design" – Eye Understand how graphic design works and develop your visual sensibility through puzzles and activities! An entertaining and highly original introduction to graphic design, the Graphic Design Play Book uses puzzles and visual challenges to demonstrate how typography, signage, logo design, posters and branding work. Through a series of games and activities, including spot the difference, matching games, drawing and dot–to–dot, readers are introduced to graphic art concepts and techniques in an engaging and interactive way. Further explanation and information is provided by solution pages and a glossary, and a loose–leaf section contains stickers, die–cut templates, and coloured paper to help readers complete the activities. Illustrated with typefaces, poster design and pictograms by distinguished designers including Otl Aicher, Pierre Di Sciullo, Otto Neurath and Gerd Arntz, the book will be enjoyed both by graphic designers, and anyone interested in finding out more about visual communication. An excerpt from the book: How many ways are there of saying 'hello'? Probably a zillion. And there are surely just as many ways of writing it. In CAPITALS, and with an exclamation mark ! Or with a question mark ? Or maybe both ?! As a tiny black word in the middle of a white page; or with large, multi–coloured, dancing letters ; maybe with a simple shape or an image. Being interested in graphic design means looking at and understanding the world around us. And being aware of the multitude of signs that shape our daily life day after day and freight it with meaning – whether it's a stop sign, a cornflakes packet, a psychedelic album cover, a seductive headline on the cover of a magazine, the more subtle typography of a page in a novel, a flashing pharmacy sign or the credits of a sci–fi film. Thinking about this plethora of signs was what led us to conceive this introduction to graphic design as a collection of beacons and benchmarks – as a toolbox for exploring and learning in a simple and intuitive way through play, alone or with others, whether you're a child or an adult. These are experiments, a series of suggestions, with no right or wrong answers. The four sections of this book – typography, posters, signs, identity – are all invitations to dive in, explore and let your eyes and your hands take you on a voyage of discovery! – Sophie Cure and Aurélien Farina
Exploring Visual Design
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Author : Joseph A. Gatto
language : en
Publisher:
Release Date : 1987
Exploring Visual Design written by Joseph A. Gatto and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with Art categories.
Visual Design Concepts For Mobile Games
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Author : Chirstopher Carman
language : en
Publisher: CRC Press
Release Date : 2018-01-29
Visual Design Concepts For Mobile Games written by Chirstopher Carman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-29 with Computers categories.
This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. However, certain aspects of game design, game development, and 3D modeling and animation will impact the visual development and art creation process. So, at points throughout we will explore topics such as game engine performance and game mechanics, though at a very high-level, bird's-eye, vantage point and only as they pertain to the visual development of the various assignments throughout this book. Through the completion of the exercises and assignments contained within Visual Development for Web & Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art). This includes categories such as characters, props, and backgrounds, within an isometric design template. The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a town square to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist. Key Features Weaves knowledge of classic visual development principles and web/mobile game art production practices. Assignments and exercises at the end of every chapter allow the reader to create a game art project from start to finish. Examines both 2D/3D game art pipelines. Includes a companion website with project files, asset downloads & author created video tutorials.
Explorations In Art Grade 1 Se
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Author : Marilyn G. Stewart
language : en
Publisher: Davis Publications
Release Date : 2008-12
Explorations In Art Grade 1 Se written by Marilyn G. Stewart and has been published by Davis Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12 with Art categories.
Sometimes more is better! Each Student Book grades 1-5 has more: * Art images * Studios (54 per grade level) * Art criticism based on images, and * Student artwork than any other K-5 program.
Discovering Drawing
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Author : Ted Rose
language : en
Publisher:
Release Date : 2007
Discovering Drawing written by Ted Rose and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Art categories.
A Complete Drawing Program. This newest edition to the Davis Studio Series is a visually dynamic and comprehensive resource covering all of today's drawing media. Students explore both realistic and expressive drawing techniques through stimulating hands-on studio opportunities, from basic to advanced levels. Special features include examples of master artworks, portfolio tips, drawing careers profiles, and step-by-step instruction.
Teaching Meaning In Artmaking
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Author : Sydney R. Walker
language : en
Publisher:
Release Date : 2001-01-01
Teaching Meaning In Artmaking written by Sydney R. Walker and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-01-01 with Art categories.
The 'Art Education in Practice' series provides working art educators with accessible guides to significant issues in the field. Developments in the field of art education are consolidated into a clear presentation of what a practising teacher needs to know. Each title in the series delivers sensible solutions, transforming research and theory into tangible classroom strategies. Paramount to the series is the concept of informed practice, whereby important and often complex art education topics are put into the context of the working art teacher and real classroom environments.
Rethinking Curriculum In Art
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Author : Marilyn G. Stewart
language : en
Publisher:
Release Date : 2005-01
Rethinking Curriculum In Art written by Marilyn G. Stewart and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-01 with Aesthetics categories.
Research shows that thematic teaching across the curriculum significantly increases student engagement. This book gives examples of how teachers can enhance their current lessons and studio activities by organising them around meaningful, universal themes like identity, conflict, and relationships.
Visual Design Fundamentals
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Author : Alan Hashimoto
language : en
Publisher:
Release Date : 2009
Visual Design Fundamentals written by Alan Hashimoto and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computer-aided design categories.
As visual design technology and tools become more accessible and widely used, it is important for digital artists to learn and apply fundamental design techniques to their work. Visual Design Fundamentals: A Digital Approach, Third Edition provides a basic understanding of design and how it should be integrated into digitally-produced 2D images. Whatever the medium or techniques, good visuals are the result of planning, and this book shows you how to apply organization and the classic elements of design, including line, shape, form, value, color, and texture, to the latest technology. The techniques and theories presented can be applied to both traditional 2D art forms, such as drawing, painting, and printmaking, as well as 3D art, such as interior and industrial design and architecture. Each chapter outlines and examines both content and form, and a variety of hands-on projects reinforces new skills and provides a digital representation of each concept being taught. The book has been updated with revised content and all new projects, and everything you need to complete the projects is provided in the book or on the accompanying CD-ROM.