Games Of Architecture


Games Of Architecture
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The Routledge Companion To Games In Architecture And Urban Planning


The Routledge Companion To Games In Architecture And Urban Planning
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Author : Marta Brković Dodig
language : en
Publisher: Routledge
Release Date : 2019-11-25

The Routledge Companion To Games In Architecture And Urban Planning written by Marta Brković Dodig and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-25 with Architecture categories.


The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning. This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field. Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.



Space Time Play


Space Time Play
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Author : Friedrich von Borries
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-09-14

Space Time Play written by Friedrich von Borries and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-09-14 with Architecture categories.


Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?



Toward A Ludic Architecture


Toward A Ludic Architecture
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Author : Steffen P. Walz
language : en
Publisher: Lulu.com
Release Date : 2010

Toward A Ludic Architecture written by Steffen P. Walz and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Architecture categories.


“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?



Games Of Architecture


Games Of Architecture
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Author : David Turnbull
language : en
Publisher: John Wiley & Sons
Release Date : 1996-05-17

Games Of Architecture written by David Turnbull and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-05-17 with Architecture categories.


* The only book available dealing with this aspect of architecture theory and design * An unusual look at the processes of architectural practice * A useful aid for students of architecture and other disciplines



Design Games For Architecture


Design Games For Architecture
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Author : Aaron Westre
language : en
Publisher: Routledge
Release Date : 2013-10-08

Design Games For Architecture written by Aaron Westre and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-08 with Architecture categories.


Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools that a designer “plays” like video games---that span a wide range of design activities. These software tools are built using Unity, free, innovative, and industry-leading software for video game development. Unity speeds up the process of software creation, offers an interface that will be familiar to you, and includes very advanced tools for creating forms, effects, and interactivity. If you are looking to add cutting-edge skills to your repertoire, then Design Games will help you sharpen your design thinking and allow you to specialize in this new territory while you learn more about your own design processes.



The Semiotics Of Architecture In Video Games


The Semiotics Of Architecture In Video Games
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Author : Gabriele Aroni
language : en
Publisher: Bloomsbury Publishing
Release Date : 2022-09-08

The Semiotics Of Architecture In Video Games written by Gabriele Aroni and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-08 with Literary Criticism categories.


Video games are among the most popular media on the planet, and billions of people inhabit these virtual worlds on a daily basis. This book investigates the architecture of video games, the buildings, roads and cities in which gamers play out their roles. Examining both the aesthetic aspects and symbolic roles of video game architecture as they relate to gameplay, Gabriele Aroni tackles a number of questions, including: - How digital architecture relates to real architecture - Where the inspiration for digital gaming architecture comes from, and how it moves into new directions - How the design of virtual architecture influences gameplay and storytelling. Looking at how architecture in video games communicates and interacts with players, this book combines semiotics and architecture theory to display how architecture is used in a variety of situations, with different aims and results. Using case studies from NaissanceE, Assassin's Creed II and Final Fantasy XV, The Semiotics of Architecture in Video Games discusses the techniques used to create successful virtual spaces and proposes a framework to analyse video game architecture, ultimately explaining how to employ architectural solutions in video games in a systematic and effective way.



The Architecture Co Laboratory


The Architecture Co Laboratory
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Author : Kas Oosterhuis
language : en
Publisher: episode publishers
Release Date : 2006

The Architecture Co Laboratory written by Kas Oosterhuis and has been published by episode publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Publicatie n.a.v. de conferentie gehouden op 1 april 2006 op de faculteit Bouwkunde van de TU Delft over de huidige en toekomstige veranderingen rond de digitaal ontworpen architectuur- en designpraktijk.



Game Zone


Game Zone
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Author : Alberto Iacovoni
language : en
Publisher: Springer Science & Business Media
Release Date : 2004

Game Zone written by Alberto Iacovoni and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Architecture categories.


The architectural awareness and experience of space, and the creative use can profit greatly from certain aspects of "games" and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with New Babylon, moving through the radical suggestions of the 1960s and 1970s to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical yet impressive way how important the element of "play" has become in today's digital architectonic designs. The Italian architect Alberto Iacovoni is one of the founding members of the Studio maO which specializes on architecture and media. He is also a member of the office for urban planning, Stalker.



Game Architecture And Design


Game Architecture And Design
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Author : Andrew Rollings
language : en
Publisher: New Riders Publishing
Release Date : 2004

Game Architecture And Design written by Andrew Rollings and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.



Game Architecture And Design Multimedia


Game Architecture And Design Multimedia
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Author : Andrew Rollings
language : en
Publisher:
Release Date : 2000

Game Architecture And Design Multimedia written by Andrew Rollings and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computer games categories.