[PDF] Retos Y Evidencias En La Investigaci N Con Videojuegos En Educaci N - eBooks Review

Retos Y Evidencias En La Investigaci N Con Videojuegos En Educaci N


Retos Y Evidencias En La Investigaci N Con Videojuegos En Educaci N
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Retos Y Evidencias En La Investigaci N Con Videojuegos En Educaci N


Retos Y Evidencias En La Investigaci N Con Videojuegos En Educaci N
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Author :
language : es
Publisher:
Release Date : 2019

Retos Y Evidencias En La Investigaci N Con Videojuegos En Educaci N written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with categories.




Retos Y Evidencias En La Investigaci N Con Videojuegos En Educaci N


Retos Y Evidencias En La Investigaci N Con Videojuegos En Educaci N
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Author : Francisco Ignacio Revuelta Domínguez
language : es
Publisher: Ediciones Octaedro
Release Date : 2020-07-01

Retos Y Evidencias En La Investigaci N Con Videojuegos En Educaci N written by Francisco Ignacio Revuelta Domínguez and has been published by Ediciones Octaedro this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-01 with Education categories.


Este libro presenta un panorama general y actualizado de las investigaciones centradas en el uso, desarrollo e intervención de los videojuegos y los serious games en el ámbito educativo. Junto con reflexiones generales sobre los paradigmas, las experiencias y las investigaciones recientes, los análisis se centran en descubrir los factores que favorecen la integración de los videojuegos en la educación en cualesquiera de sus modalidades (formal y no formal). Se trata de un libro en colaboración internacional entre España y Argentina que recoge aportes, investigaciones y experiencias de algunos de los miembros académicos del Grupo Alfás (), que se dedica a los estudios de juegos (game studies), videojuegos, serious games y procesos de gamificación y en el cual sus autores ofrecen aspectos reveladores del paradigma game based learning. Desde sus inicios en 2012, el Grupo Alfás ha implementado seis congresos internacionales sobre videojuegos y educación: Alfás del Pi (Alicante), Cáceres, Buenos Aires (Argentina), Vigo, Tenerife y Concepción (Chile), así como una docena de seminarios internacionales centrados en los videojuegos, las simulaciones y la realidad aumentada. De toda esta dilatada experiencia surge esta obra, que proporciona una perspectiva singular y presenta nuevas formas de aproximación al apasionante mundo de aprender jugando y videojugando. De ahí que el presente volumen sea de gran valor para cualquier persona interesada en realizar experiencias de integración de los videojuegos en el aula, para aquellos que se inicien en la investigación de los efectos de estas herramientas sobre el aprendizaje y para quienes deseen reflexionar o nutrirse de experiencias innovadoras de investigadores especializados.



Juegos Y Gamificaci N Evidencias Cient Ficas Para Su Integraci N En Educaci N


Juegos Y Gamificaci N Evidencias Cient Ficas Para Su Integraci N En Educaci N
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Author : Esteban Vázquez-Cano
language : es
Publisher:
Release Date : 2022

Juegos Y Gamificaci N Evidencias Cient Ficas Para Su Integraci N En Educaci N written by Esteban Vázquez-Cano and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with Education categories.




The Kids Are Alright


The Kids Are Alright
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Author : John C. Beck
language : en
Publisher: Harvard Business Press
Release Date : 2006-11-01

The Kids Are Alright written by John C. Beck and has been published by Harvard Business Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-01 with Business & Economics categories.


Think video games are kids’ stuff? Think again. According to authors John C. Beck and Mitchell Wade all those hours immersed in game culture have created masses of employees with unique attributes. This new generation that’s ninety-million strong has an amazing ability to multitask, solves problems creatively, and brings unexpected leadership to the table. But to tap these skills, we need to understand and appreciate the different ways gamers think and behave. The Kids Are Alright dispels common myths about gamers and reveals them as committed, team-oriented people who play to win.



Video Kids


Video Kids
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Author : Jr. Eugene F. Provenzo
language : en
Publisher:
Release Date : 2013-10-01

Video Kids written by Jr. Eugene F. Provenzo and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-01 with categories.




Theory And Research On Small Groups


Theory And Research On Small Groups
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Author : R. Scott Tindale
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-04-11

Theory And Research On Small Groups written by R. Scott Tindale and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-04-11 with Psychology categories.


Research on small groups played an important role in the early formulation of social psychology. By the 1970s, however, the field had lost the interest of most social psychologists. Theory and Research on Small Groups reintegrates that work back into the mainstream of social psychology. The more recent `issues-oriented' approach has not only resulted in many interesting findings-it has also applied basic social psychological theory in new ways and, moreover, led to new theoretical developments that deserve more attention. This volume, which features the work of esteemed researchers from around the world, is a bountiful resource worthy of notice by all social psychologists.



Beyond Fun


Beyond Fun
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Author : Drew Davidson
language : en
Publisher: Lulu.com
Release Date : 2008

Beyond Fun written by Drew Davidson and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of this project is the interactive and collaborative method in which it was created. Instead of separated individual articles, the authors and editors have orchestrated the articles together, reading and writing as a whole so that the concepts across the articles resonate with each other. It is our intention that this text will serve as the basis of many more discussions across conference panels, online forums and interactive media that in turn will engender more special collaborative issues and texts.



Avances En Ciencias De La Educaci N


Avances En Ciencias De La Educaci N
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Author : JOSE MARIA. PALOMARES RODRIGUEZ
language : es
Publisher: ESIC
Release Date : 2021-10-19

Avances En Ciencias De La Educaci N written by JOSE MARIA. PALOMARES RODRIGUEZ and has been published by ESIC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-19 with Education categories.




Education For Sustainable Development Goals


Education For Sustainable Development Goals
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Author : Rieckmann, Marco
language : en
Publisher: UNESCO Publishing
Release Date : 2017-03-20

Education For Sustainable Development Goals written by Rieckmann, Marco and has been published by UNESCO Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-20 with categories.




Understanding Video Games


Understanding Video Games
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Author : Simon Egenfeldt-Nielsen
language : en
Publisher: Routledge
Release Date : 2015-12-07

Understanding Video Games written by Simon Egenfeldt-Nielsen and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-07 with Games & Activities categories.


Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.