[PDF] The Gamemaker Standard - eBooks Review

The Gamemaker Standard


The Gamemaker Standard
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The Gamemaker Standard


The Gamemaker Standard
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Author : David Vinciguerra
language : en
Publisher: CRC Press
Release Date : 2015-10-16

The Gamemaker Standard written by David Vinciguerra and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-16 with Computers categories.


This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for instructors to use when grading student work or for readers learning on their own to evaluate their own work.



Game Development With Gamemaker Studio 2


Game Development With Gamemaker Studio 2
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Author : Sebastiano M. Cossu
language : en
Publisher: Apress
Release Date : 2019-09-02

Game Development With Gamemaker Studio 2 written by Sebastiano M. Cossu and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-02 with Computers categories.


Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls inyour projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genres Master GameMaker Language (GML) programming Apply game design principles Delve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.



The Game Maker S Companion


The Game Maker S Companion
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Author : Jacob Habgood
language : en
Publisher: Apress
Release Date : 2010-12-31

The Game Maker S Companion written by Jacob Habgood and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-31 with Computers categories.


The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost icon of platform gaming history on the way. You'll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.



The Game Narrative Toolbox


The Game Narrative Toolbox
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Author : Tobias Heussner
language : en
Publisher: CRC Press
Release Date : 2023-08-16

The Game Narrative Toolbox written by Tobias Heussner and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-16 with Computers categories.


Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive. Thoroughly revised, the Second Edition includes updated content reflecting the industry’s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.



The Basics Of Monetization For Games In Game Maker


The Basics Of Monetization For Games In Game Maker
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Author : Bishnu Goswami
language : en
Publisher: Bishnu Goswami
Release Date : 2018-12-18

The Basics Of Monetization For Games In Game Maker written by Bishnu Goswami and has been published by Bishnu Goswami this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-18 with Computers categories.


For beginner developers in Game Maker (Studio 2 and earlier versions), monetization is one of the aspects that is often neglected and less known. However, unless the monetization aspects are well thought out, especially for small teams or individual developers, a game can rarely turn out to be successful. This book aims at filling that gap with an introduction to the monetization aspects with examples from real-life projects.This book discusses the unique challenges and opportunities the mobile platform brings for developers in game maker. In the first part the book includes the aspects of the target users and target devices, which is very different from console or PC gamers. It also includes the special considerations that should be kept in mind for sandboxed environments of mobile devices. In later parts, the nuances of advertisements, pricing and the use of analytics is touched upon. Examples of the implementation of monetization is illustrated by two game projects. Developers considering a more step-by-step approach on the games themselves can consult the books " GAME DEVELOPMENT FOR BEGINNERS IN GAME MAKER: 10 complete step by step projects!" (http://a.co/d/ccKdUnx ) and the book "INDIE GAME DEVELOPMENT: 30 challenging ideas for beginners!", which is also a recommendation for supplementary reading with this book.While this book is aimed at Game Maker with mobile targets, beginner developers on different targets and development tools can also find this book useful. While the book is targeted at the users of Game Maker, developers using other tools can also benefit from this book.



The Game Maker S Bible


The Game Maker S Bible
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Author : Adam Jeremy Capps
language : en
Publisher: Adam Jeremy Capps
Release Date : 2021-06-22

The Game Maker S Bible written by Adam Jeremy Capps and has been published by Adam Jeremy Capps this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-22 with Computers categories.


The Game Maker’s Bible is a book that teaches good game making. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and more. It also contains a section for all new ideas that are free to use. This is a new public domain book.



Asyiknya Membuat Game 2d Dengan Gamemaker 8 1


Asyiknya Membuat Game 2d Dengan Gamemaker 8 1
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Author : Nanda Prasetio
language : id
Publisher: Elex Media Komputindo
Release Date : 2014-11-17

Asyiknya Membuat Game 2d Dengan Gamemaker 8 1 written by Nanda Prasetio and has been published by Elex Media Komputindo this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-17 with Juvenile Nonfiction categories.


Siapa yang senang bermain game? Game merupakan sarana mengatasi kejenuhan seusai melakukan aktivitas sehari-hari, terutama bagi yang bersekolah dan bekerja setiap hari. Game merupakan segala sesuatu yang bersifat menyenangkan. Oleh karena itu, tak heran kalau banyak kalangan yang menyukainya, bergantung pada genre yang disukai. Dengan kondisi itu, banyak orang yang berharap bisa mengembangkan game berkualitas. Selain menyenangkan orang lain, orang yang mengembangkan pun ikut senang karena mendapatkan ganjaran yang sama, yaitu penghasilan. Apakah Anda tertarik untuk mengembangkan game? Namun, harapan untuk mengembangkan game tidak semudah menulis di kertas. Butuh usaha dan kesabaran dalam menguasai bahasa pemrograman yang merupakan penyusun game. Selain itu, mahalnya sumber daya manusia, seperti desainer atau programmer menjadi halangan untuk meraih harapan tersebut. Namun jangan khawatir, harapan itu tidak lama lagi berada di depan mata. GameMaker mengajak Anda untuk meraih harapan bersama. Dengan GameMaker, Anda tidak perlu menguasai bahasa pemrograman. Metode drag and drop GameMaker membuat Anda mudah dalam mengembangkan game berkualitas. Semuanya dikupas tuntas dalam buku ini. Yang lebih menarik lagi, hasil pengembangan gamenya dapat didistribusikan ke hampir semua platform populer, sehingga peluang besar dalam berpenghasilan dapat diraih. Let’s catch dream now. Pembahasan dalam buku mencakup: * Pengenalan tampilan aplikasi GameMaker 8.1. * Pengenalan komponen utama penyusun game. * Pengenalan fitur-fitur GameMaker. * Pengembangan game dengan drag and drop yang diulas secara learning by doing. * Mendistribusikan game ke platform Windows. * Sekilas info mengenai GameMaker Studio. *Bonus pada buku fisik (CD, voucher, pembatas buku) tidak disertakan dalam buku digital (e-book)



A Game Maker S Life


A Game Maker S Life
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Author : Jeffrey Breslow
language : en
Publisher: Post Hill Press
Release Date : 2022-08-30

A Game Maker S Life written by Jeffrey Breslow and has been published by Post Hill Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-30 with Biography & Autobiography categories.


In his captivating memoir, Jeffrey Breslow tells how: •Creating a game is a mix of Rube Goldberg, Santa’s elves, mass production, and the bottom line. •He oversaw two multi-million dollar businesses that earned profits for more than four decades. Even while the industry transformed itself from using cardboard and plastics into electronics, his companies never acquired debt and never borrowed money from a bank! •He overcame the terrible misfortune of a deadly workplace shooting and led his shaken employees through the tragedy and back to running a thriving business. Millions of people around the world have played with games and toys Breslow and his partners invented—perhaps you have, too! Now, read Breslow’s remarkable story and see how a flash of inspiration, followed by hard work and ingenuity, brought these wonderful games to life.



Casino Gamble Talk The Language Of Gambling And The New Casino Game


Casino Gamble Talk The Language Of Gambling And The New Casino Game
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Author : Victor H Royer
language : en
Publisher: Lyle Stuart
Release Date : 2014-08-26

Casino Gamble Talk The Language Of Gambling And The New Casino Game written by Victor H Royer and has been published by Lyle Stuart this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-26 with Games & Activities categories.


Discover The Gambling Secrets That Every Pro Knows The 21st-century casino is a high-tech, fast-paced world complete with its own peculiar language and rules. Do you know the difference between a "boxman" and "boxcars"? How about when to "scratch" and when to "stand," and what a "puck" is? (Hint: it has nothing to do with hockey.) In this updated, indispensable guide, gambling columnist and consultant Victor H. Royer reveals everything you need to know about modern gambling—from the terminology and slang that's integral to casino play to profiles of the new table games, slots, progressives, multi-link, multi-game, and video poker machines. Casino Gamble Talk provides all the tools you need to maximize your gaming enjoyment—and increase the odds in your favor. Discover: How to parlay like a pro New games and eTable games Valuable tips on novelty table games such as Let It Ride, Pai Gow Poker, and Caribbean Stud How to get "comps" (free rooms, food, and tickets to shows) Which games offer the best odds—and how to play them to your best advantage Insider secrets of classic casino games, such as Blackjack, Craps, Roulette, Mini-Baccarat, and Big Board Keno And much, much more Here is an essential gambling resource that shows you how to have the most fun for the least amount of risk, and walk out a winner every time. 95,000 Words



Uml Based Software Product Line Engineering With Smarty


Uml Based Software Product Line Engineering With Smarty
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Author : Edson OliveiraJr
language : en
Publisher: Springer Nature
Release Date : 2023-02-06

Uml Based Software Product Line Engineering With Smarty written by Edson OliveiraJr and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-06 with Computers categories.


This book is about software product lines (SPLs) designed and developed taking UML diagrams as the primary basis, modeled according to a rigorous approach composed of an UML profile and a systematic process for variability management activities, forming the Stereotype-based Management of Variability (SMarty) approach. The book consists of five parts. Part I provides essential concepts on SPL in terms of the first development methodologies. It also introduces variability concepts and discusses SPL architectures finishing with the SMarty approach. Part II is focused on the design, verification and validation of SMarty SPLs, and Part III concentrates on the SPL architecture evolution based on ISO/IEC metrics, the SystEM-PLA method, optimization with the MOA4PLA method, and feature interaction prevention. Next, Part IV presents SMarty as a basis for SPL development, such as, the M-SPLearning SPL for mobile learning applications, the PLeTs SPL for testing tools, the PlugSPL plugin environment for supporting the SPL life cycle, the SyMPLES approach for designing embedded systems with SysML, the SMartySPEM approach for software process lines (SPrL), and re-engineering of class diagrams into an SPL. Eventually, Part V promotes controlled experimentation in UML-based SPLs, presenting essential concepts on how to plan, conduct, and document experiments, as well as showing several experiments carried out with SMarty. This book aims at lecturers, graduate students and experienced practitioners. Lecturers might use the book for graduate level courses about SPL fundamentals and tools; students will learn about the SPL engineering process, variability management, and mass customization; and practitioners will see how to plan the transition from single-product development to an SPL-based process, how to document inherent variability in a given domain, or how to apply controlled experiments to SPLs.