Transactions On Edutainment Xii
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Transactions On Edutainment Xii
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Author : Zhigeng Pan
language : en
Publisher: Springer
Release Date : 2016-05-10
Transactions On Edutainment Xii written by Zhigeng Pan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-10 with Education categories.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.
Transactions On Edutainment Iii
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Author : Maiga Chang
language : en
Publisher: Springer
Release Date : 2010-01-07
Transactions On Edutainment Iii written by Maiga Chang and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-01-07 with Computers categories.
With great pleasure we would like to present the third volume of the journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in C- puter Science, is devoted to research and development in the field of edutainment. Edutainment, also known as educational entertainment or entertainment-education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the growing demands on individuals for life-long learning and the need to integrate effective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games held in Canada, in August 2009. The main purpose of the Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. These 12 papers cover mainly the topic of using games to stimulate learners’ learning motivation, i. e.
Transactions On Edutainment Xii
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Author : Zhigeng Pan
language : en
Publisher: Springer
Release Date : 2016-05-20
Transactions On Edutainment Xii written by Zhigeng Pan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-20 with Education categories.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.
Transactions On Edutainment Iv
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Author : Xiaopeng Zhang
language : en
Publisher: Springer
Release Date : 2010-08-28
Transactions On Edutainment Iv written by Xiaopeng Zhang and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-28 with Education categories.
E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries. The driving force behind these technologies is the rapidly growing requirements of edutainment, especially from the perspective of the users. This has led to the increasing interest of researchers in this area. The articles in this issue give a rich overview of how edutainment technologies can be creatively used for training and education purposes. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2010, the 5th International Conference on E-learning and Games, held in Changchun, China, in August 2010. The main purpose of this event is to faci- tate the discussion, presentation, and information exchange on the scientific and te- nological developments in the emerging field of digital entertainment techniques and systems for education. These 12 papers concentrated on three aspects: e-learning s- tem and applications, game techniques for learning, and virtual reality techniques for entertainment. They are closely related to the topics of this journal.
Transactions On Edutainment V
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Author : Xubo Yang
language : en
Publisher: Springer
Release Date : 2011-01-27
Transactions On Edutainment V written by Xubo Yang and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-27 with Computers categories.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.
Transactions On Computational Science Xii
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Author : Alexei Sourin
language : en
Publisher: Springer
Release Date : 2011-07-27
Transactions On Computational Science Xii written by Alexei Sourin and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-27 with Computers categories.
The 12th issue of the Transactions on Computational Science journal, edited by Alexei Sourin and Olga Sourina, is devoted to the topic of cyberworlds. The 13 papers in the volume constitute revised and extended versions of a selection of contributions presented at CW 2010, the 20th International Conference on Cyberworlds, held in Singapore in October 2010. The selected papers span the areas of tangible interfaces, emotion recognition, haptic modeling, decision making under uncertainty, reliability measures, use of biometrics for avatar recognition, cybernavigation, multiuser virtual environments, spatial data sampling, web visualization, and interactive character animation system design.
Transactions On Edutainment Ix
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Author : Zhigeng Pan
language : en
Publisher: Springer
Release Date : 2013-03-02
Transactions On Edutainment Ix written by Zhigeng Pan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-02 with Computers categories.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.
Transactions On Edutainment X
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Author : Zhigeng Pan
language : en
Publisher: Springer
Release Date : 2013-04-04
Transactions On Edutainment X written by Zhigeng Pan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-04 with Education categories.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.
Transactions On Edutainment Xvi
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Author : Zhigeng Pan
language : en
Publisher: Springer Nature
Release Date : 2020-04-11
Transactions On Edutainment Xvi written by Zhigeng Pan and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-11 with Computers categories.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.
Transactions On Edutainment Ii
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Author : Abdennour El Rhalibi
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-07-28
Transactions On Edutainment Ii written by Abdennour El Rhalibi and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-07-28 with Education categories.
This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.