Using Digital Games As Assessment And Instruction Tools

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Using Digital Games As Assessment And Instruction Tools
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Author : Ryan L, Schaaf
language : en
Publisher: Solution Tree Press
Release Date : 2015-05-11
Using Digital Games As Assessment And Instruction Tools written by Ryan L, Schaaf and has been published by Solution Tree Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-11 with Education categories.
Combine hard work and deep fun in classrooms with digital game–based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.
Digital Game Based Learning
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Author : Marc Prensky
language : en
Publisher: McGraw-Hill Companies
Release Date : 2001
Digital Game Based Learning written by Marc Prensky and has been published by McGraw-Hill Companies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Business & Economics categories.
A revolutionary new approach to game-based learning, Digital Game-Based Learning shows businesses how to effectively train their under-30 workers through the use of twitch-speed games, computer games, and more.
Stealth Assessment
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Author : Valerie Jean Shute
language : en
Publisher: MIT Press
Release Date : 2013
Stealth Assessment written by Valerie Jean Shute and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Education categories.
An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals. To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning. Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education.
Assessment In Game Based Learning
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Author : Dirk Ifenthaler
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-06-13
Assessment In Game Based Learning written by Dirk Ifenthaler and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-13 with Education categories.
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.
Rigor And Assessment In The Classroom
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Author : Barbara R. Blackburn
language : en
Publisher: Taylor & Francis
Release Date : 2017-02-24
Rigor And Assessment In The Classroom written by Barbara R. Blackburn and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-24 with Education categories.
Learn how to assess students in a way that truly impacts learning. In Rigor and Assessment in the Classroom, bestselling author Barbara R. Blackburn provides a broad range of practical strategies for increasing the rigor and usefulness of your formative and summative assessments. You’ll discover how to... Create an environment where students are expected to learn at high levels; Evaluate and check student learning in a way that ensures growth; Strengthen the validity and reliability of your assessments; Plan assessments in conjunction with planning the instruction; Differentiate assessments to increase the rigor for all students; Enhance the effectiveness of your grading system and feedback; Use performance-based assessment to enhance rigor; and Design clear, reader-friendly rubrics and scoring guides. Each chapter includes ready-to-use tools, examples across the subject areas, and "Think About It" questions to help you reflect on what you’ve read. Many of the tools are also offered as free eResources at www.routledge.com/9781138936140, so you can easily print and distribute them for classroom use.
A Brief History Of The Future Of Education
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Author : Ian Jukes
language : en
Publisher: Corwin Press
Release Date : 2018-12-28
A Brief History Of The Future Of Education written by Ian Jukes and has been published by Corwin Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-28 with Education categories.
The Future Tense of Teaching in the Digital Age The digital environment has radically changed how and what students need and want to learn, but have we radically changed how we deliver education? Are educators shifting and adapting or stuck in the traditional That’s the Way We’ve Always Done It world? In this book, educators will be challenged to take action and adapt to a split-screen classroom--thinking and acting to accommodate today’s learners versus allowing traditional practices by default. Written with a touch of humor and a choose-your-own-adventure approach, the authors built chapters to be skimmed, scoured or searched for interesting, relevant or required material. Readers will be able to jump in where it serves them best. Consider predictions about what learning will look like in the future. Understand and learn to leverage nine core learning attributes of digital generations. Discover ten critical roles educators can embrace to remain relevant in the digital age. Keep things simple, concentrate on how learners learn, and change your approach from present to future tense.
Implementing Project Based Learning
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Author : Suzie Boss
language : en
Publisher: Solution Tree Press
Release Date : 2015-04-21
Implementing Project Based Learning written by Suzie Boss and has been published by Solution Tree Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-21 with Education categories.
Deepen learning experiences in every classroom. Project-based learning (PBL) has the potential to fully engage students of the digital age, changing student-teacher dynamics and giving students greater influence and agency in their learning. Discover user-friendly strategies for implementing PBL to equip students with essential 21st century skills, strengthen their problem-solving abilities, and prepare them for college and careers.
Learner Choice Learner Voice
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Author : Ryan L Schaaf
language : en
Publisher: CRC Press
Release Date : 2022-06-15
Learner Choice Learner Voice written by Ryan L Schaaf and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-15 with Education categories.
Learner Choice, Learner Voice offers fresh, forward-thinking supports for teachers creating an empowered, student-centered classroom. Learner agency is a major topic in today’s schools, but what does it mean in practice, and how do these practices give students skills and opportunities they will need to thrive as citizens, parents, and workers in our ever-shifting climate? Showcasing authentic activities and classrooms, this book is full of diverse instructional experiences that will motivate your students to take an agile, adaptable role in their own learning. This wealth of pedagogical ideas – from specific to open-ended, low-tech to digital, self-expressive to collaborative, creative to critical – will help you discover the transformative effects of providing students with ownership, agency, and choice in their learning journeys.
Games And Simulations In Online Learning Research And Development Frameworks
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Author : Gibson, David
language : en
Publisher: IGI Global
Release Date : 2006-09-30
Games And Simulations In Online Learning Research And Development Frameworks written by Gibson, David and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-09-30 with Education categories.
"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.
The Game Believes In You
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Author : Greg Toppo
language : en
Publisher: Macmillan + ORM
Release Date : 2015-04-21
The Game Believes In You written by Greg Toppo and has been published by Macmillan + ORM this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-21 with Computers categories.
What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.